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| ====== Cryo ====== | ====== Cryo ====== | ||
| + | {{infobox> | ||
| + | Duration = (30 – Body) minutes | ||
| + | Effect = Reverses Progressive and Overflow Damage | ||
| + | }} | ||
| + | |||
| + | **Source book**: Bullets & Bandages | ||
| + | |||
| + | Cryo is a cocktail of potent paralytics, analgesics, and | ||
| + | sedatives used to dramatically lower a subjects metabolic | ||
| + | rate. When infused using a rapid infuser (see Biotech Gear, | ||
| + | p. 22) the drug induces a state of suspended animation | ||
| + | in a fashion similar to slab (p. 76, Arsenal). This dramatically slows the accumulation of Progressive and Overflow | ||
| + | Damage, allowing more time for Stabilization and treatment of wounds. Unlike slab, however, cryo has its effects | ||
| + | rapidly reversed when the infusion is stopped. Character’s | ||
| + | receiving a cryo infusion accumulate an additional box of | ||
| + | Progressive or Overflow Damage every (Body x 4) Combat | ||
| + | Turns. A single dose of cryo lasts approximately 30 minutes, but the duration is shorter for larger metahumans. | ||
| + | During the infusion, the subject is incapacitated and cannot take any actions. Upon stopping the infusion, the character regains consciousness after (Body) combat turns. | ||
| + | Thereafter he suffers a –4 dice pool modifier to all tests, | ||
| + | which is decreased by 1 every (Body) Combat Turns until | ||
| + | reduced to 0. | ||