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| gear:medical:hemosynt [2026/02/24 18:36] – créée sylvain | gear:medical:hemosynt [2026/02/25 11:21] (current) – sylvain | ||
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| ====== Hemosynt ====== | ====== Hemosynt ====== | ||
| + | {{infobox> | ||
| + | Duration = (Body) Combat Turns | ||
| + | Effect = Reverses Progressive and Overflow Damage | ||
| + | }} | ||
| + | |||
| + | **Source book**: Bullets & Bandages | ||
| + | |||
| + | HemoSynth is an advanced blood replacement product | ||
| + | containing genetically designed plasma proteins with high | ||
| + | oxygen-binding capacity. When administered to a character | ||
| + | suffering from Damage Progression (p. 14) or Overflow, HemoSynth temporarily reverses the accumulation of damage | ||
| + | and improves their chances of surviving until they receive | ||
| + | medical treatment. HemoSynth comes in doses called units | ||
| + | and requires a rapid infuser (Biotech Gear, p. 22). Each unit | ||
| + | requires a number of combat turns equal to the subject’s | ||
| + | Body attribute to infuse. Upon completion of the infusion, | ||
| + | the subject rolls Body x 2, and each hit removes one box | ||
| + | of accumulated Progressive or Overflow Damage. Damage | ||
| + | cannot be reduced below the base damage that caused | ||
| + | Progression or Overflow. Note that the subject has not been | ||
| + | Stabilized and will continue to accumulate damage during | ||
| + | and after the infusion until Stabilization occurs. | ||