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magic:mentor_spirits [2026/05/31 14:16] wotomagic:mentor_spirits [2026/05/31 17:56] (current) woto
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 ^  Mentor spirit  ^  Shared bonus  ^  Magicians bonus  ^  Adepts bonus  ^  Disadvantage  ^  Source  ^  Toxic  ^ ^  Mentor spirit  ^  Shared bonus  ^  Magicians bonus  ^  Adepts bonus  ^  Disadvantage  ^  Source  ^  Toxic  ^
-|  Alligator  |  2 dice to Intimidation  |  2 dice to summoning water or man spirits (choose one)  |  Inertia Strike  |  WIL + CHA (3) to change a plan  |  HT 137     | +|  Alligator  |  2 dice to Intimidation  |  2 dice to summoning water or man spirits (choose one)  |  Inertia Strike  |  WIL + CHA (3) to change a plan  |  Hard Targets     | 
-|  Arcana  |  1/day, if making a decision with a deck of Tarot cards, can reroll misses without using up EDG  |  1 die to Detection spells (3 if Clairvoyance line of spells)  |  2 lvls of Danger Sense  |  must use Tarot cards for foci or fetishes or face -2 to using them; first initiation must be Centering or Adept Centering using Tarot cards  |  FA 95     |+|  Arcana  |  1/day, if making a decision with a deck of Tarot cards, can reroll misses without using up EDG  |  1 die to Detection spells (3 if Clairvoyance line of spells)  |  2 lvls of Danger Sense  |  must use Tarot cards for foci or fetishes or face -2 to using them; first initiation must be Centering or Adept Centering using Tarot cards  |  Forbidden Arcana     |
 |  Architect  |  2 dice to Leadership  |  2 dice to Combat spells  |  2 lvls of Analytics  |  WIL + INT (3) to avoid -2 to all tests when not in charge or forced on the defensive  |  SOTG 29  |    | |  Architect  |  2 dice to Leadership  |  2 dice to Combat spells  |  2 lvls of Analytics  |  WIL + INT (3) to avoid -2 to all tests when not in charge or forced on the defensive  |  SOTG 29  |    |
 |  Artist  |  2 dice to Artisan or Forgery (choose one)  |  2 dice to Illusion spells  |  1 lvl of Improved Potential  |  WIL + CHA (3) to avoid -2 to all LOG/INT/CHA skills for 1D6 days if no audience is found in 2 weeks  |  SHB2 179  |    | |  Artist  |  2 dice to Artisan or Forgery (choose one)  |  2 dice to Illusion spells  |  1 lvl of Improved Potential  |  WIL + CHA (3) to avoid -2 to all LOG/INT/CHA skills for 1D6 days if no audience is found in 2 weeks  |  SHB2 179  |    |
 |  Badger  |  Perceptive (1 lvl)  |  1 die to Counterspelling and Combat spells  |  2 lvls of Danger Sense  |  WIL + CHA (3) not to immediately pursue invaders on guarded turf or thieves of McGuffins  |  SOTG 31  |    | |  Badger  |  Perceptive (1 lvl)  |  1 die to Counterspelling and Combat spells  |  2 lvls of Danger Sense  |  WIL + CHA (3) not to immediately pursue invaders on guarded turf or thieves of McGuffins  |  SOTG 31  |    |
-|  Bat  |  2 dice to Navigation  |  1 die to summoning all spirits  |  Motion Sense  |  a -1 penalty to all actions if staying for a week in one place; WIL + CHA (3) to avoid -1 to all magic tests for 24 h upon entering the same hangout twice  |  HT 137     | +|  Bat  |  2 dice to Navigation  |  1 die to summoning all spirits  |  Motion Sense  |  a -1 penalty to all actions if staying for a week in one place; WIL + CHA (3) to avoid -1 to all magic tests for 24 h upon entering the same hangout twice  |  Hard Targets     | 
-|  Bear  |  2 dice to damage resistance (not drain)  |  2 dice to Health spells  |  1 lvl of Rapid Healing  |  WIL + CHA (3) not to go berserk for 3 combat turns or until foes are incapacitated if the follower or someone in their care take physical damage; each hit reduces combat turns berserked; if already berserk, duration extended  |  SR5 321     | +|  Bear  |  2 dice to damage resistance (not drain)  |  2 dice to Health spells  |  1 lvl of Rapid Healing  |  WIL + CHA (3) not to go berserk for 3 combat turns or until foes are incapacitated if the follower or someone in their care take physical damage; each hit reduces combat turns berserked; if already berserk, duration extended  |  SR5 CRB     | 
-|  Berserker  |  2 dice to Composure  |  2 for physical Combat spells  |  2 lvls of Mystic Armour; 2 lvls of Pain Resistance; or 1 lvl of Mystic Armour and 1 lvl of Pain Resistance (choose one)  |  WIL + CHA (3) not to attack someone strongly disagreeing with the follower; the intention must be to cause damage  |  SG 199   ?  |+|  Berserker  |  2 dice to Composure  |  2 for physical Combat spells  |  2 lvls of Mystic Armour; 2 lvls of Pain Resistance; or 1 lvl of Mystic Armour and 1 lvl of Pain Resistance (choose one)  |  WIL + CHA (3) not to attack someone strongly disagreeing with the follower; the intention must be to cause damage  |  Street Grimoire   ?  |
 |  Blacksmith  |  2 to Artisan or Alchemy (choose one)  |  2 dice to summoning fire spirits  |  2 lvls of Enhanced Accuracy  |  WIL + CHA (3) not to immediately avenge an insult  |  SHB2 179  |    | |  Blacksmith  |  2 to Artisan or Alchemy (choose one)  |  2 dice to summoning fire spirits  |  2 lvls of Enhanced Accuracy  |  WIL + CHA (3) not to immediately avenge an insult  |  SHB2 179  |    |
 |  Boar  |  Home Ground  |  1 additional service from any spirit summoned  |  2 lvls of Rooting  |  WIL + CHA (3) to permanently change home, safehouse or routine; -1 to all active skill tests for 3 weeks before settling into a new place or routine  |  HS 41  |    | |  Boar  |  Home Ground  |  1 additional service from any spirit summoned  |  2 lvls of Rooting  |  WIL + CHA (3) to permanently change home, safehouse or routine; -1 to all active skill tests for 3 weeks before settling into a new place or routine  |  HS 41  |    |
 |  Brother in Arms (Waffenbruder)  |  1 die to Etiquette and Instruction  |  2 dice to summoning guardian spirits, task spirits or spirits of man (choose one)  |  1 lvl of Mystic Armor  |  WIL + INT (3) to take advantage of, lie to or abandon charges (three plot-relevant persons per run); -2 to all actions until atonement regardless of result  |  SOTG 32  |    | |  Brother in Arms (Waffenbruder)  |  1 die to Etiquette and Instruction  |  2 dice to summoning guardian spirits, task spirits or spirits of man (choose one)  |  1 lvl of Mystic Armor  |  WIL + INT (3) to take advantage of, lie to or abandon charges (three plot-relevant persons per run); -2 to all actions until atonement regardless of result  |  SOTG 32  |    |
 |  Capricorn  |  2 dice to Gymnastics  |  2 dice to summoning earth spirits  |  2 lvls of Hang Time  |  WIL + CHA (3) to withstand long periods of indecision instead of executing the first plan that comes to mind  |  SAG 123  |    | |  Capricorn  |  2 dice to Gymnastics  |  2 dice to summoning earth spirits  |  2 lvls of Hang Time  |  WIL + CHA (3) to withstand long periods of indecision instead of executing the first plan that comes to mind  |  SAG 123  |    |
-|  Cat  |  2 dice to Gymnastics or Sneaking (choose one)  |  2 dice to Illusion spells  |  2 lvls of Light Body  |  WIL + CHA (3) to make an attack which will incapacitate the target if the follower hasn't already taken physical damage  |  SR5 321     | +|  Cat  |  2 dice to Gymnastics or Sneaking (choose one)  |  2 dice to Illusion spells  |  2 lvls of Light Body  |  WIL + CHA (3) to make an attack which will incapacitate the target if the follower hasn't already taken physical damage  |  SR5 CRB     | 
-|  Chaos  |  2 dice to Con  |  2 dice to Illusion spells  |  2 lvls of Improved Potential  |  WIL + INT (3) to avoid stirring the pot somehow in a stable situation; cannot keep secrets  |  SG 200     |+|  Chaos  |  2 dice to Con  |  2 dice to Illusion spells  |  2 lvls of Improved Potential  |  WIL + INT (3) to avoid stirring the pot somehow in a stable situation; cannot keep secrets  |  Street Grimoire     |
 |  Coyote  |  2 dice to Con  |  1 die to Illusion and Manipulation spells  |  2 lvls of Danger Sense  |  WIL + CHA (4) not to abandon a plan involving head-on attacks or brute-force methods  |  SFCC 24  |    | |  Coyote  |  2 dice to Con  |  1 die to Illusion and Manipulation spells  |  2 lvls of Danger Sense  |  WIL + CHA (4) not to abandon a plan involving head-on attacks or brute-force methods  |  SFCC 24  |    |
 |  Dachshund  |  2 dice to Tracking  |  2 dice to Detection spells  |  2 lvls of Combat Sense  |  WIL + CHA (3) to abide orders or follow a group decision  |  SGG 231  |    | |  Dachshund  |  2 dice to Tracking  |  2 dice to Detection spells  |  2 lvls of Combat Sense  |  WIL + CHA (3) to abide orders or follow a group decision  |  SGG 231  |    |
-|  Dark King  |  2 dice to Intimidation  |  2 dice to Contractual Rituals  |  Spirit Ram  |  1 die penalty to resist physical damage  |  FA 98   ?  | +|  Dark King  |  2 dice to Intimidation  |  2 dice to Contractual Rituals  |  Spirit Ram  |  1 die penalty to resist physical damage  |  Forbidden Arcana   ?  | 
-|  Death  |  4 ranks to Anatomy, Disease, Infected or Undead knowledge skills (choose one)  |  2 dice to casting Death Touch, Manaball, Manabolt, One Less, Slaughter, Slay  |  Killing Hands or Plague Cloud (choose one)  |  WIL + CHA (3) to help a wounded or dying person  |  FA 96   YES (RAI)  | +|  Death  |  4 ranks to Anatomy, Disease, Infected or Undead knowledge skills (choose one)  |  2 dice to casting Death Touch, Manaball, Manabolt, One Less, Slaughter, Slay  |  Killing Hands or Plague Cloud (choose one)  |  WIL + CHA (3) to help a wounded or dying person  |  Forbidden Arcana   YES (RAI)  | 
-|  Disease  |  2 dice to resist pathogens and toxins  |  2 dice to summoning or binding plague spirits  |  Plague Cloud  |  WIL + CHA (3) not to flee or seek cover in combat unless they outnumber the foes (also mid-combat)  |  SG 86   YES (RAW)  |+|  Disease  |  2 dice to resist pathogens and toxins  |  2 dice to summoning or binding plague spirits  |  Plague Cloud  |  WIL + CHA (3) not to flee or seek cover in combat unless they outnumber the foes (also mid-combat)  |  Street Grimoire   YES (RAW)  |
 |  Doberman  |  1 die to a single Combat skill (choose one) and Perception  |  2 dice to Combat spells  |  1 lvl of Combat Sense  |  WIL + CHA (3) to take a subordinate role or accept a stranger's plan  |  SOTG 29  |    | |  Doberman  |  1 die to a single Combat skill (choose one) and Perception  |  2 dice to Combat spells  |  1 lvl of Combat Sense  |  WIL + CHA (3) to take a subordinate role or accept a stranger's plan  |  SOTG 29  |    |
-|  Dog  |  2 dice to Tracking  |  2 dice to Detection spells  |  2 (different) Improved Sense  |  WIL + CHA (3) to betray a partner or leave them behind  |  SR5 321     |+|  Dog  |  2 dice to Tracking  |  2 dice to Detection spells  |  2 (different) Improved Sense  |  WIL + CHA (3) to betray a partner or leave them behind  |  SR5 CRB     |
 |  Dolphin  |  2 dice to Artisan or Pilot Watercraft (choose one)  |  2 dice to Health spells  |  2 lvls of Flexibility  |  WIL + CHA (3) to avoid interfering with bullying or polluting the environment; 2 dice penalty per each such deed committed by the follower until atonement (GM's discretion)  |  HS 43  |    | |  Dolphin  |  2 dice to Artisan or Pilot Watercraft (choose one)  |  2 dice to Health spells  |  2 lvls of Flexibility  |  WIL + CHA (3) to avoid interfering with bullying or polluting the environment; 2 dice penalty per each such deed committed by the follower until atonement (GM's discretion)  |  HS 43  |    |
-|  Doom  |  2 dice to Demolitions or a single Combat skill (choose one)  |  2 dice to Combat spells  |  Killing Hands  |  WIL + CHA (3) to avoid enacting a place of violence or a fight once it's begun; failure means fighting until all foes are defeated or flee  |  SG 86   YES (RAW)  | +|  Doom  |  2 dice to Demolitions or a single Combat skill (choose one)  |  2 dice to Combat spells  |  Killing Hands  |  WIL + CHA (3) to avoid enacting a place of violence or a fight once it's begun; failure means fighting until all foes are defeated or flee  |  Street Grimoire   YES (RAW)  | 
-|  Dove  |  2 dice to Negotiation  |  1 die to Health spells and summoning air spirits  |  1 lvl of Enhanced Perception  |  2 dice penalty when using lethal force or Combat spells  |  FA 94     | +|  Dove  |  2 dice to Negotiation  |  1 die to Health spells and summoning air spirits  |  1 lvl of Enhanced Perception  |  2 dice penalty when using lethal force or Combat spells  |  Forbidden Arcana     | 
-|  Dragonslayer  |  2 dice to one Social skill  |  2 dice to Combat spells  |  1 lvl of Enhanced Accuracy and Danger sense  |  1 die penalty to all actions if breaking a promise until it's made good on  |  SR5 321     | +|  Dragonslayer  |  2 dice to one Social skill  |  2 dice to Combat spells  |  1 lvl of Enhanced Accuracy and Danger sense  |  1 die penalty to all actions if breaking a promise until it's made good on  |  SR5 CRB     | 
-|  Eagle  |  2 dice to Perception  |  2 dice to summoning air spirits  |  1 lvl of Combat Sense  |  Allergy (Mild): Pollutants  |  SR5 322     |+|  Eagle  |  2 dice to Perception  |  2 dice to summoning air spirits  |  1 lvl of Combat Sense  |  Allergy (Mild): Pollutants  |  SR5 CRB     |
 |  Electro-Marten  |  2 dice to Harware or Electronic Warfare (choose one)  |  2 dice to Illusion spells  |  1 lvl of Elemental Strike  |  WIL + CHA (3) not to lose oneself in wrong signals, becoming confused for 3 combat turns (each success reduces the time for 1 turn)  |  SGG 232  |    | |  Electro-Marten  |  2 dice to Harware or Electronic Warfare (choose one)  |  2 dice to Illusion spells  |  1 lvl of Elemental Strike  |  WIL + CHA (3) not to lose oneself in wrong signals, becoming confused for 3 combat turns (each success reduces the time for 1 turn)  |  SGG 232  |    |
 |  Eurasian Jay  |  1 die to Perception and Palming  |  2 dice to Illusion or Manipulation spells (choose one)  |  1 lvl of Voice Control or 2 lvls of Danger Sense (choose one)  |  WIL + CHA (3) not to split possessions across an area  |  SAG 120  |    | |  Eurasian Jay  |  1 die to Perception and Palming  |  2 dice to Illusion or Manipulation spells (choose one)  |  1 lvl of Voice Control or 2 lvls of Danger Sense (choose one)  |  WIL + CHA (3) not to split possessions across an area  |  SAG 120  |    |
-|  Fire-Bringer  |  2 dice to Artisan or Alchemy (choose one)  |  2 dice to Manipulation spells  |  1 lvl of Improved Ability on a non-Combat skill  |  WIL + CHA (3) to refuse a sincere plea for help  |  SR5 322     |+|  Fire-Bringer  |  2 dice to Artisan or Alchemy (choose one)  |  2 dice to Manipulation spells  |  1 lvl of Improved Ability on a non-Combat skill  |  WIL + CHA (3) to refuse a sincere plea for help  |  SR5 CRB     |
 |  Fox  |  2 dice to Perception  |  2 dice to Illusion spells  |  2 lvls of Combat Sense  |  WIL + CHA (3) to spare a bettered foe  |  SAG 121  |    | |  Fox  |  2 dice to Perception  |  2 dice to Illusion spells  |  2 lvls of Combat Sense  |  WIL + CHA (3) to spare a bettered foe  |  SAG 121  |    |
 |  Gambler  |  2 dice to Etiquette or Palming (choose one)  |  2 dice to Manipulation spells  |  2 lvls of Danger Sense  |  Distinctive Style  |  SHB2 179  |    | |  Gambler  |  2 dice to Etiquette or Palming (choose one)  |  2 dice to Manipulation spells  |  2 lvls of Danger Sense  |  Distinctive Style  |  SHB2 179  |    |
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 |  Giraffe  |  2 dice to Assensing or Judge Intentions (choose one)  |  2 dice to summoning air spirits  |  2 lvls of Piercing Senses  |  2 dice penalty for to Etiquette  |  HS 42  |    | |  Giraffe  |  2 dice to Assensing or Judge Intentions (choose one)  |  2 dice to summoning air spirits  |  2 lvls of Piercing Senses  |  2 dice penalty for to Etiquette  |  HS 42  |    |
 |  Goddess  |  2 dice to Instruction  |  2 dice to Ritual Spellcasting  |  1 lvl of Authoritative Tone  |  WIL + CHA (3) to accept orders from a male and avoid responding to disrespect in kind  |  BOTL 129  |  YES (RAI)  | |  Goddess  |  2 dice to Instruction  |  2 dice to Ritual Spellcasting  |  1 lvl of Authoritative Tone  |  WIL + CHA (3) to accept orders from a male and avoid responding to disrespect in kind  |  BOTL 129  |  YES (RAI)  |
-|  Great Mother  |  1 to the Outdoors skill group if not in an urban area  |  2 dice to Health spells  |  Empathic Healing  |  pollution-based background count doubles  |  FA 99     |+|  Great Mother  |  1 to the Outdoors skill group if not in an urban area  |  2 dice to Health spells  |  Empathic Healing  |  pollution-based background count doubles  |  Forbidden Arcana     |
 |  Great Mother (SASS)  |  2 dice to First Aid or Medicine (choose one)  |  2 dice to Health spells  |  1 lvl of Rapid Healing  |  1 die penalty when using Combat skills or Combat spells  |  SASS 33  |    | |  Great Mother (SASS)  |  2 dice to First Aid or Medicine (choose one)  |  2 dice to Health spells  |  1 lvl of Rapid Healing  |  1 die penalty when using Combat skills or Combat spells  |  SASS 33  |    |
-|  Green Man  |  2 dice to Negotiation  |  2 dice to summoning plant spirits  |  2 lvls of Rooting  |  WIL + CHA (3) not to defend vegetation from being destroyed  |  FA 98     |+|  Green Man  |  2 dice to Negotiation  |  2 dice to summoning plant spirits  |  2 lvls of Rooting  |  WIL + CHA (3) not to defend vegetation from being destroyed  |  Forbidden Arcana     |
 |  Groundhog  |  1 die to Perception and Etiquette  |  2 dice to Detection spells  |  Motion Sense or 2 lvls of Attribute Boost REA (choose one)  |  WIL + CHA (3) not to flee a fight immediately  |  SAG 122  |    | |  Groundhog  |  1 die to Perception and Etiquette  |  2 dice to Detection spells  |  Motion Sense or 2 lvls of Attribute Boost REA (choose one)  |  WIL + CHA (3) not to flee a fight immediately  |  SAG 122  |    |
-|  Guanyin  |  2 dice to First Aid  |  2 dice to Health spells  |  Empathic Healing  |  WIL + CHA (3) not to turn down an offer of a run that isn't hooding  |  BTB 139     |+|  Guanyin  |  2 dice to First Aid  |  2 dice to Health spells  |  Empathic Healing  |  WIL + CHA (3) not to turn down an offer of a run that isn't hooding  |  Better Than Bad     |
 |  Heinzelmannchen  |  2 dice to Artisan and the Engineering skill group  |  2 dice to Manipulation spells  |  1 lvl of Improved Ability on Artisan or a skill from the Engineering group  |  WIL + CHA (3) to avoid losing magical ability when observed closely or in public  |  SAG 121  |    | |  Heinzelmannchen  |  2 dice to Artisan and the Engineering skill group  |  2 dice to Manipulation spells  |  1 lvl of Improved Ability on Artisan or a skill from the Engineering group  |  WIL + CHA (3) to avoid losing magical ability when observed closely or in public  |  SAG 121  |    |
-|  Holy Text  |  4 ranks to the knowledge skill targeting the Holy Text followed  |  2 dice to Health spells or banishing (choose one)  |  Empathic Healing or 1 lvl of Mystic Armour (choose one)  |  WIL + CHA (4) to act against the teachings of the Holy Text followed  |  FA 95     |+|  Holy Text  |  4 ranks to the knowledge skill targeting the Holy Text followed  |  2 dice to Health spells or banishing (choose one)  |  Empathic Healing or 1 lvl of Mystic Armour (choose one)  |  WIL + CHA (4) to act against the teachings of the Holy Text followed  |  Forbidden Arcana     |
 |  Horse  |  2 dice to Running or Pilot Groundcraft (choose one)  |  drain value from Reckless summoning reduced by 1  |  Movement (Self) as metamagic  |  1 die penalty if unable to run or drive around for 4 h/day (cumulative)  |  HS 46  |    | |  Horse  |  2 dice to Running or Pilot Groundcraft (choose one)  |  drain value from Reckless summoning reduced by 1  |  Movement (Self) as metamagic  |  1 die penalty if unable to run or drive around for 4 h/day (cumulative)  |  HS 46  |    |
 |  Klabautermann  |  2 dice to Nautical Mechanic  |  2 dice to Detection spells  |  2 lvls of Danger Sense  |  WIL + CHA (3) not to fear seeing the Klabautermann and convince people of it if thinking they're in danger, in or on a vehicle of sorts  |  SGG 232  |    | |  Klabautermann  |  2 dice to Nautical Mechanic  |  2 dice to Detection spells  |  2 lvls of Danger Sense  |  WIL + CHA (3) not to fear seeing the Klabautermann and convince people of it if thinking they're in danger, in or on a vehicle of sorts  |  SGG 232  |    |
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 |  Little Red Riding Hood  |  2 dice to Con  |  2 dice to Contractual Rituals  |  Linguist  |  -1 to Perception tests in foreign areas  |  SOTG 32  |    | |  Little Red Riding Hood  |  2 dice to Con  |  2 dice to Contractual Rituals  |  Linguist  |  -1 to Perception tests in foreign areas  |  SOTG 32  |    |
 |  Luna  |  2 dice to Negotiation  |  2 dice to Illusion spells  |  2 lvls of Enhanced Accuracy or 1 lvl of Spell Resistance (choose one)  |  WIL + CHA (3) not to immediately follow a personal flight of momentary fancy  |  SGG 233  |    | |  Luna  |  2 dice to Negotiation  |  2 dice to Illusion spells  |  2 lvls of Enhanced Accuracy or 1 lvl of Spell Resistance (choose one)  |  WIL + CHA (3) not to immediately follow a personal flight of momentary fancy  |  SGG 233  |    |
-|  Monkey  |  2 dice to Gymnastics (if climbing)  |  2 dice to Manipulation spells  |  2 lvls of Hang Time  |  WIL + CHA (3) to strike a surprised foe; -1 to all magic tests until the next dawn/dusk if unable to watch a prank go off  |  HT 137     | +|  Monkey  |  2 dice to Gymnastics (if climbing)  |  2 dice to Manipulation spells  |  2 lvls of Hang Time  |  WIL + CHA (3) to strike a surprised foe; -1 to all magic tests until the next dawn/dusk if unable to watch a prank go off  |  Hard Targets     | 
-|  Moon  |  2 dice to Negotiation  |  2 dice to Illusion spells and transformation-focused Manipulation spells  |  3 lvls of Stillness  |  WIL + CHA (4) to engage in direct confrontations that aren't negotiations  |  FA 98     | +|  Moon  |  2 dice to Negotiation  |  2 dice to Illusion spells and transformation-focused Manipulation spells  |  3 lvls of Stillness  |  WIL + CHA (4) to engage in direct confrontations that aren't negotiations  |  Forbidden Arcana     | 
-|  Mountain  |  2 dice to Survival    2 dice to Counterspelling and anchored rituals  |  1 lvl of Mystic Armour  |  WIL + CHA (3) to change a plan; WIL + CHA (3) to do anything without one  |  SR5 322  |    | +|  Mountain  |  2 dice to Survival    2 dice to Counterspelling and anchored rituals  |  1 lvl of Mystic Armour  |  WIL + CHA (3) to change a plan; WIL + CHA (3) to do anything without one  |  SR5 CRB 322  |    | 
-|  Mutation  |  2 dice to a Physical skill  |  2 dice to Health spells  |  2 lvls of Attribute Boost (any)  |  1 die penalty to all actions if finding oneself inferior to a foe until said foe is defeated  |  SG 86   YES (RAW)  |+|  Mutation  |  2 dice to a Physical skill  |  2 dice to Health spells  |  2 lvls of Attribute Boost (any)  |  1 die penalty to all actions if finding oneself inferior to a foe until said foe is defeated  |  Street Grimoire   YES (RAW)  |
 |  Mystic Guardian  |  1 die to one melee Combat skill (choose one)  |  2 dice to summoning guardian or beast spirits (choose one)  |  Magic Sense  |  -2 to all tests when without a ward, employer or task (can be self-imposed)  |  SOTG 31  |    | |  Mystic Guardian  |  1 die to one melee Combat skill (choose one)  |  2 dice to summoning guardian or beast spirits (choose one)  |  Magic Sense  |  -2 to all tests when without a ward, employer or task (can be self-imposed)  |  SOTG 31  |    |
-|  Oak  |  1 die to damage resistance tests  |  2 dice to summoning plant or air spirits (choose one)  |  2 lvls of Stillness  |  needs unaugmented BOD and STR of 4  |  FA 99     |+|  Oak  |  1 die to damage resistance tests  |  2 dice to summoning plant or air spirits (choose one)  |  2 lvls of Stillness  |  needs unaugmented BOD and STR of 4  |  Forbidden Arcana     |
 |  Oak (SHB)  |  2 dice to memory tests  |  2 dice to Detection spells  |  1 lvl of Mystic Armour  |  WIL + CHA (3) to retreat from danger instead of sitting it through  |  SHB2 179  |    | |  Oak (SHB)  |  2 dice to memory tests  |  2 dice to Detection spells  |  1 lvl of Mystic Armour  |  WIL + CHA (3) to retreat from danger instead of sitting it through  |  SHB2 179  |    |
-|  Oracle  |  2 dice to Arcana  |  2 dice to Detection spells  |  Astral Perception  |  WIL + CHA (3) if faced with a mystery to resist an INT + LOG (5, 1 h) test to find an answer to it; must choose Divination as the first initiation  |  SG 200     | +|  Oracle  |  2 dice to Arcana  |  2 dice to Detection spells  |  Astral Perception  |  WIL + CHA (3) if faced with a mystery to resist an INT + LOG (5, 1 h) test to find an answer to it; must choose Divination as the first initiation  |  Street Grimoire     | 
-|  Peacemaker  |  2 dice to Negotiation  |  2 dice to Detection spells  |  2 lvls of Enhanced Perception  |  CHA + INT (3) at the start of combat to be able to cause physical damage to foes  |  SG 200     |+|  Peacemaker  |  2 dice to Negotiation  |  2 dice to Detection spells  |  2 lvls of Enhanced Perception  |  CHA + INT (3) at the start of combat to be able to cause physical damage to foes  |  Street Grimoire     |
 |  Pig  |  2 dice to Con  |  2 dice to Manipulation spells  |  1 lvl of Improved Ability on a skill from the Influence or Acting skill group  |  WIL + CHA (3) to break away from pleasures  |  SAG 122  |    | |  Pig  |  2 dice to Con  |  2 dice to Manipulation spells  |  1 lvl of Improved Ability on a skill from the Influence or Acting skill group  |  WIL + CHA (3) to break away from pleasures  |  SAG 122  |    |
-|  Planar Entity  |  GM's discretion  |  GM's discretion  |  GM's discretion  |  2 dice penalty on tests involving WIL  |  FA 95   YES (RAI)  | +|  Planar Entity  |  GM's discretion  |  GM's discretion  |  GM's discretion  |  2 dice penalty on tests involving WIL  |  Forbidden Arcana   YES (RAI)  | 
-|  Pollution  |  2 dice to Chemistry dealing with pollutants  |  2 dice to summoning and binding toxic spirits  |  Toxic Strike  |  WIL + CHA (3)/24 h not to spend at least 8 h despoiling the land if staying in an area cleaner than one's used to  |  SG 86   YES (RAW)  |+|  Pollution  |  2 dice to Chemistry dealing with pollutants  |  2 dice to summoning and binding toxic spirits  |  Toxic Strike  |  WIL + CHA (3)/24 h not to spend at least 8 h despoiling the land if staying in an area cleaner than one's used to  |  Street Grimoire   YES (RAW)  |
 |  Raccoon  |  2 dice to Palming  |  2 dice to Manipulation spells  |  2 (different) Improved Sense  |  WIL + CHA (3) not to pick locks or seek more paydata  |  HS 46  |    | |  Raccoon  |  2 dice to Palming  |  2 dice to Manipulation spells  |  2 (different) Improved Sense  |  WIL + CHA (3) not to pick locks or seek more paydata  |  HS 46  |    |
-|  Rat  |  2 dice to Sneaking  |  2 dice to Alchemy for harvesting, uses reagents of all traditions  |  2 lvls of Natural Immunity  |  WIL + CHA (3) not to seek cover or flee a fight immediately  |  SR5 323     | +|  Rat  |  2 dice to Sneaking  |  2 dice to Alchemy for harvesting, uses reagents of all traditions  |  2 lvls of Natural Immunity  |  WIL + CHA (3) not to seek cover or flee a fight immediately  |  SR5 CRB     | 
-|  Rat (Alt)  |  1 die to Perception and Sneaking  |  1 die to Health spells    1 lvl of Analytics  |  WIL + CHA (4) to teamwork with a traitor; cannot use teamwork without trusting teammates  |  FA 100     | +|  Rat (Alt)  |  1 die to Perception and Sneaking  |  1 die to Health spells    1 lvl of Analytics  |  WIL + CHA (4) to teamwork with a traitor; cannot use teamwork without trusting teammates  |  Forbidden Arcana     | 
-|  Raven  |  2 dice to Con  |  2 dice to Manipulation spells  |  Traceless Walk and 1 lvl of Voice Control  |  WIL + CHA (3) not to exploit another's misfortune to own advantage  |  SR5 323   ?  |+|  Raven  |  2 dice to Con  |  2 dice to Manipulation spells  |  Traceless Walk and 1 lvl of Voice Control  |  WIL + CHA (3) not to exploit another's misfortune to own advantage  |  SR5 CRB   ?  |
 |  Raven (Alt)  |  2 to all Knowledge skills  |  2 dice to Detection spells or summoning ALL spirits IF with Code of Honour (Harmony with Nature or Shaman's Code) and bargains with the spirit (choose one)  |  2 lvls of Enhanced Perception  |  WIL + CHA (3) to resist trying to acquire something valuable  |  BOTL 121  |    | |  Raven (Alt)  |  2 to all Knowledge skills  |  2 dice to Detection spells or summoning ALL spirits IF with Code of Honour (Harmony with Nature or Shaman's Code) and bargains with the spirit (choose one)  |  2 lvls of Enhanced Perception  |  WIL + CHA (3) to resist trying to acquire something valuable  |  BOTL 121  |    |
 |  Raven (German)  |  2 dice to Con  |  2 dice to Manipulation spells  |  Traceless Walk or 1 lvl of Voice Control (choose one)  |  WIL + CHA (3) not to exploit another's misfortune to own advantage  |  SR5G 323  |  ?  | |  Raven (German)  |  2 dice to Con  |  2 dice to Manipulation spells  |  Traceless Walk or 1 lvl of Voice Control (choose one)  |  WIL + CHA (3) not to exploit another's misfortune to own advantage  |  SR5G 323  |  ?  |
-|  Sea  |  2 dice to Swimming  |  2 dice to summoning water spirits  |  1 lvl of Improved Ability on a skill from the Athletics skill group  |  WIL + CHA (3) to be charitable or give something away  |  SR5 323     |+|  Sea  |  2 dice to Swimming  |  2 dice to summoning water spirits  |  1 lvl of Improved Ability on a skill from the Athletics skill group  |  WIL + CHA (3) to be charitable or give something away  |  SR5 CRB     |
 |  Seal  |  2 dice to Judge Intentions  |  2 dice to Illusion spells or summoning water spirits (choose one)  |  Astral Perception  |  WIL + CHA (3) to respect private boundaries  |  SAG 122  |    | |  Seal  |  2 dice to Judge Intentions  |  2 dice to Illusion spells or summoning water spirits (choose one)  |  Astral Perception  |  WIL + CHA (3) to respect private boundaries  |  SAG 122  |    |
-|  Seducer  |  2 dice to Con  |  2 dice to Illusion spells  |  1 lvl of Improved Ability on a skill from the Influence or Acting skill group  |  WIL + CHA (3) not to pursue vices when available  |  SR5 323     | +|  Seducer  |  2 dice to Con  |  2 dice to Illusion spells  |  1 lvl of Improved Ability on a skill from the Influence or Acting skill group  |  WIL + CHA (3) not to pursue vices when available  |  SR5 CRB     | 
-|  Shark  |  2 dice to Unarmed Combat  |  2 dice to Combat spells  |  Killing Hands  |  berserk if taking physical damage; WIL + CHA (3) nullifies it fully  |  SR5 323     | +|  Shark  |  2 dice to Unarmed Combat  |  2 dice to Combat spells  |  Killing Hands  |  berserk if taking physical damage; WIL + CHA (3) nullifies it fully  |  SR5 CRB     | 
-|  Snake  |  2 dice to Arcana  |  2 dice to Detection spells  |  2 lvls of Kinesics  |  WIL + CHA (3) test not to pursue secrets the follower learns about  |  SR5 324     |+|  Snake  |  2 dice to Arcana  |  2 dice to Detection spells  |  2 lvls of Kinesics  |  WIL + CHA (3) test not to pursue secrets the follower learns about  |  SR5 CRB     |
 |  Spider  |  2 dice to Computer  |  2 dice to Illusion spells  |  2 lvls of Hang Time  |  1 die penalty to practising magic outdoors or in big spaces (stadiums, large rooms etc.); twice the penalty when faced with a crowd of people  |  HS 46  |    | |  Spider  |  2 dice to Computer  |  2 dice to Illusion spells  |  2 lvls of Hang Time  |  1 die penalty to practising magic outdoors or in big spaces (stadiums, large rooms etc.); twice the penalty when faced with a crowd of people  |  HS 46  |    |
-|  Spider (Alt)  |  2 dice to the Stealth skill group  |  2 dice to Manipulation spells  |  2 lvls of Spirit Claw (errata? Spirit Claw has no levels)  |  WIL + CHA (4) to change a plan or do anything without one; if failed, 2 dice penalty to all tests until a new plan is established  |  FA 100     |+|  Spider (Alt)  |  2 dice to the Stealth skill group  |  2 dice to Manipulation spells  |  2 lvls of Spirit Claw (errata? Spirit Claw has no levels)  |  WIL + CHA (4) to change a plan or do anything without one; if failed, 2 dice penalty to all tests until a new plan is established  |  Forbidden Arcana     |
 |  Squirrel  |  2 dice to Gymnastics  |  2 dice to Detection spells  |  2 lvls of Light Body  |  WIL + CHA (3) not to suffer 1 die penalty on all tests in confined spaces  |  SAG 121  |    | |  Squirrel  |  2 dice to Gymnastics  |  2 dice to Detection spells  |  2 lvls of Light Body  |  WIL + CHA (3) not to suffer 1 die penalty on all tests in confined spaces  |  SAG 121  |    |
-|  Stag  |  2 dice to Blades  |  2 dice to summoning earth spirits  |  2 lvls of Light Body  |  WIL + CHA (3) not to demand satisfaction in a duel if someone you respect is slighted  |  FA 99     | +|  Stag  |  2 dice to Blades  |  2 dice to summoning earth spirits  |  2 lvls of Light Body  |  WIL + CHA (3) not to demand satisfaction in a duel if someone you respect is slighted  |  Forbidden Arcana     | 
-|  Sun  |  2 dice to Perception when in outside during the day  |  2 dice to sun- and fire-based spells  |  3 lvls of Temperature Tolerance (Heat)  |  WIL + CHA (4) to purposefully deceive others  |  FA 98     |+|  Sun  |  2 dice to Perception when in outside during the day  |  2 dice to sun- and fire-based spells  |  3 lvls of Temperature Tolerance (Heat)  |  WIL + CHA (4) to purposefully deceive others  |  Forbidden Arcana     |
 |  Tatzelwurm  |  2 dice to Unarmed Combat  |  2 dice to summoning earth spirits  |  1 lvl of Critical Strike (errata? Critical Strike has no levels, it differentiates only through skill linked to it)  |  Combat Junkie  |  SGG 234  |  ?  | |  Tatzelwurm  |  2 dice to Unarmed Combat  |  2 dice to summoning earth spirits  |  1 lvl of Critical Strike (errata? Critical Strike has no levels, it differentiates only through skill linked to it)  |  Combat Junkie  |  SGG 234  |  ?  |
-|  The Adversary  |  2 dice to Demolitions    2 dice to Counterspelling and Disenchanting  |  1 lvl of Iron Will  |  WIL + CHA (3) to follow a plan one dislikes; Leadership imposes penalties equal to bonuses non-followers get  |  HT 136   ?  | +|  The Adversary  |  2 dice to Demolitions    2 dice to Counterspelling and Disenchanting  |  1 lvl of Iron Will  |  WIL + CHA (3) to follow a plan one dislikes; Leadership imposes penalties equal to bonuses non-followers get  |  Hard Targets   ?  | 
-|  Thunderbird  |  2 dice to Intimidation  |  2 dice to summoning air spirits  |  1 lvl of Critical Strike (errata? Critical Strike has no levels, it differentiates only through skill linked to it)  |  WIL + CHA (3) not to respond in kind to an insult  |  SR5 324     |+|  Thunderbird  |  2 dice to Intimidation  |  2 dice to summoning air spirits  |  1 lvl of Critical Strike (errata? Critical Strike has no levels, it differentiates only through skill linked to it)  |  WIL + CHA (3) not to respond in kind to an insult  |  SR5 CRB     |
 |  Tide  |  2 dice to Ritual Spellcasting  |  2 dice to summoning water or earth spirits (changes every 6 h)  |  2 lvls of Heightened Concentration  |  1 die penalty to all tests until the life cycle is restored if disturbed  |  SAG 121  |    | |  Tide  |  2 dice to Ritual Spellcasting  |  2 dice to summoning water or earth spirits (changes every 6 h)  |  2 lvls of Heightened Concentration  |  1 die penalty to all tests until the life cycle is restored if disturbed  |  SAG 121  |    |
-|  Tohu Wa-Bohu  |  2 dice to Intimidation or Demolitions (choose one)  |  Witness My Hate  |  Adept Accident  |  Driven (Destroy Something Meaningful); no benefits from Leadership or teamwork tests  |  FA 97   YES (RAI)  |+|  Tohu Wa-Bohu  |  2 dice to Intimidation or Demolitions (choose one)  |  Witness My Hate  |  Adept Accident  |  Driven (Destroy Something Meaningful); no benefits from Leadership or teamwork tests  |  Forbidden Arcana   YES (RAI)  |
 |  Treasure Hunter (Schatzjäger)  |  1 die to Navigation and Locksmith  |  2 dice to Detection spells  |  Three-Dimensional Memory  |  WIL + WIL (3) to avoid -1 to all tests which don't directly involve their desired McGuffin  |  SOTG 32  |    | |  Treasure Hunter (Schatzjäger)  |  1 die to Navigation and Locksmith  |  2 dice to Detection spells  |  Three-Dimensional Memory  |  WIL + WIL (3) to avoid -1 to all tests which don't directly involve their desired McGuffin  |  SOTG 32  |    |
-|  War  |  post-chargen buys Combat skills above 2 ranks for 1 less karma  |  2 dice to Combat spells  |  1 lvl of Critical Strike (errata? Critical Strike has no levels, it differentiates only through skill linked to it)  |  WIL + CHA (4) to destroy the foe no matter the cost if losing the fight  |  FA 97   YES (RAI)  |+|  War  |  post-chargen buys Combat skills above 2 ranks for 1 less karma  |  2 dice to Combat spells  |  1 lvl of Critical Strike (errata? Critical Strike has no levels, it differentiates only through skill linked to it)  |  WIL + CHA (4) to destroy the foe no matter the cost if losing the fight  |  Forbidden Arcana   YES (RAI)  |
 |  Weimaraner  |  1 to Running and Tracking  |  2 dice to Detection spells  |  1 lvl of Enhanced Perception  |  if unable to use skills for a longer period of time than 12 h, WIL + CHA (3) to avoid -1 to all tests until able to use abilities again  |  SOTG 31  |    | |  Weimaraner  |  1 to Running and Tracking  |  2 dice to Detection spells  |  1 lvl of Enhanced Perception  |  if unable to use skills for a longer period of time than 12 h, WIL + CHA (3) to avoid -1 to all tests until able to use abilities again  |  SOTG 31  |    |
-|  Whale  |  2 dice to Swimming or Pilot Watercraft (choose one)  |  2 dice to summoning water spirits  |  2 lvls of Iron Lungs  |  1 MAG lost (until atonement) if failing to honour an oath or agreement  |  HT 43     |+|  Whale  |  2 dice to Swimming or Pilot Watercraft (choose one)  |  2 dice to summoning water spirits  |  2 lvls of Iron Lungs  |  1 MAG lost (until atonement) if failing to honour an oath or agreement  |  Hard Targets     |
 |  Wild Hunt  |  2 dice to Pilot Groundcraft or Intimidation (choose one)  |  2 dice to summoning man or guardian spirits  |  Berserk  |  WIL + CHA (3) to avoid 2 dice penalty to all tests if consciously considerate in a fight  |  SAG 123  |  YES (RAW)  | |  Wild Hunt  |  2 dice to Pilot Groundcraft or Intimidation (choose one)  |  2 dice to summoning man or guardian spirits  |  Berserk  |  WIL + CHA (3) to avoid 2 dice penalty to all tests if consciously considerate in a fight  |  SAG 123  |  YES (RAW)  |
-|  Wise Warrior  |  2 dice to Leadership or Instruction (choose one)  |  2 dice to Combat spells  |  1 lvl of Improved Ability on a Combat skill  |  1 die penalty until atonement if one acts dishonourably  |  SR5 324     | +|  Wise Warrior  |  2 dice to Leadership or Instruction (choose one)  |  2 dice to Combat spells  |  1 lvl of Improved Ability on a Combat skill  |  1 die penalty until atonement if one acts dishonourably  |  SR5 CRB     | 
-|  Wolf  |  2 dice to Tracking  |  2 dice to Combat spells  |  2 lvls of Attribute Boost AGI  |  WIL + CHA (3) to retreat from a fight  |  SR5 324     | +|  Wolf  |  2 dice to Tracking  |  2 dice to Combat spells  |  2 lvls of Attribute Boost AGI  |  WIL + CHA (3) to retreat from a fight  |  SR5 CRB     | 
-|  Wolf (Alt)  |  1 die to Perception, Sneaking, Survival and Tracking  |  1 die to Combat spells  |  2 lvls of Danger Sense  |  WIL + CHA (4) not to sacrifice the weak outside of friends/family to survive  |  FA 100   ?  |+|  Wolf (Alt)  |  1 die to Perception, Sneaking, Survival and Tracking  |  1 die to Combat spells  |  2 lvls of Danger Sense  |  WIL + CHA (4) not to sacrifice the weak outside of friends/family to survive  |  Forbidden Arcana   ?  |
 |  Wolpertinger  |  2 dice to Dodge (REA + INT)  |  2 dice to Illusion spells  |  2 lvls of Danger Sense  |  WIL + CHA (3) not to immediately flee danger (real or imaginary)  |  SGG 234  |    | |  Wolpertinger  |  2 dice to Dodge (REA + INT)  |  2 dice to Illusion spells  |  2 lvls of Danger Sense  |  WIL + CHA (3) not to immediately flee danger (real or imaginary)  |  SGG 234  |    |