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magic:spells:manipulation:fashion [2026/04/07 09:03] – created sylvainmagic:spells:manipulation:fashion [2026/04/07 09:04] (current) sylvain
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 {{infobox> {{infobox>
-Tags = Physical+Tags = 
 Type = P Type = P
 Range = T Range = T
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 must touch the clothing. The following list provides must touch the clothing. The following list provides
 guidance on what a character can do per each net hit: guidance on what a character can do per each net hit:
-  - The tint of the color can change (e.g., dark blue +  - The tint of the color can change (e.g., dark blue to light blue, but not blue to green); minor adjustments such as mending bullet holes can also be performed. 
-to light blue, but not blue to green); minor adjustments such as mending bullet holes can also +  - Adjustments to the fit of the clothing can be made, but nothing drastic about the nature of the clothes (for example, pants are still pants). Color can change slightly (e.g., blue to green or purple, but not red). 
-be performed. +  - Full spectrum of color can be manipulated. Simple geometric patterns and designs can be added, but nothing as elaborate as corporate logos or name tags. Modifications such as the addition or removal of pockets or pants to a skirt can be done. 
-  - Adjustments to the fit of the clothing can be +  - Clothing can be changed with enough specificity to mimic a uniform, provided enough material is available. Color changes can help mimic missing accessories such as buttons, labels, badges, ribbons,  etc. These changes, however, are only convincing at a distance if the physical accessories are not present. The closer a target gets to the subject, the more likely they will notice the actual accessories are missing (a gamemaster would call for a Perception Test to see if the person notices). Patterns and designs on clothing can be as intricate as the magician desires.
-made, but nothing drastic about the nature of +
-the clothes (for example, pants are still pants). +
-Color can change slightly (e.g., blue to green or +
-purple, but not red). +
-  - Full spectrum of color can be manipulated. Simple geometric patterns and designs can be added, but nothing as elaborate as corporate logos +
-or name tags. Modifications such as the addition or removal of pockets or pants to a skirt can +
-be done. +
-  - Clothing can be changed with enough specificity to mimic a uniform, provided enough material +
-is available. Color changes can help mimic missing accessories such as buttons, labels, badges, +
-ribbons, etc. These changes, however, are only +
-convincing at a distance if the physical accessories are not present. The closer a target gets to +
-the subject, the more likely they will notice the +
-actual accessories are missing (a gamemaster +
-would call for a Perception Test to see if the person notices). Patterns and designs on clothing +
-can be as intricate as the magician desires.+