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| magic:spells:manipulation:fashion [2026/04/07 09:04] – sylvain | magic:spells:manipulation:fashion [2026/04/07 09:04] (current) – sylvain | ||
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| {{infobox> | {{infobox> | ||
| - | Tags = Physical | + | Tags = |
| Type = P | Type = P | ||
| Range = T | Range = T | ||
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| - Adjustments to the fit of the clothing can be made, but nothing drastic about the nature of the clothes (for example, pants are still pants). Color can change slightly (e.g., blue to green or purple, but not red). | - Adjustments to the fit of the clothing can be made, but nothing drastic about the nature of the clothes (for example, pants are still pants). Color can change slightly (e.g., blue to green or purple, but not red). | ||
| - Full spectrum of color can be manipulated. Simple geometric patterns and designs can be added, but nothing as elaborate as corporate logos or name tags. Modifications such as the addition or removal of pockets or pants to a skirt can be done. | - Full spectrum of color can be manipulated. Simple geometric patterns and designs can be added, but nothing as elaborate as corporate logos or name tags. Modifications such as the addition or removal of pockets or pants to a skirt can be done. | ||
| - | - Clothing can be changed with enough specificity to mimic a uniform, provided enough material is available. Color changes can help mimic missing accessories such as buttons, labels, badges, ribbons, | + | - Clothing can be changed with enough specificity to mimic a uniform, provided enough material is available. Color changes can help mimic missing accessories such as buttons, labels, badges, ribbons, |
| - | actual accessories are missing (a gamemaster would call for a Perception Test to see if the person notices). Patterns and designs on clothing can be as intricate as the magician desires. | + | |