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| qualities:positive_qualities [2026/02/24 14:23] – sylvain | qualities:positive_qualities [2026/04/07 12:44] (current) – sylvain | ||
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| ====== Positive Qualities ====== | ====== Positive Qualities ====== | ||
| - | ===== DEUS VULT! ===== | + | ^ Quality |
| - | + | | [[qualities: | |
| - | **Cost: 4 karma** | + | | [[qualities: |
| - | + | | [[qualities: | |
| - | The words “Deus Vult,” “God wills it” in Latin, were the | + | | [[qualities: |
| - | words that helped launch the First Crusade in 1095. Sim- | + | | [[qualities: |
| - | ilarly, the assassin sees himself as on a crusade to elimi- | + | | [[qualities: |
| - | nate the enemies of his religion. These enemies might be | + | | [[qualities: |
| - | striking violently at the people | + | | [[qualities: |
| - | or they might simply be “sinners” in his eyes. Either way, | + | | [[qualities: |
| - | they must be eliminated. | + | | [[qualities: |
| - | While the Code of Honor is called “Deus Vult,” it is not | + | | [[qualities:positive_qualities: |
| - | limited to any particular religion. A radical pagan can take | + | | [[qualities: |
| - | this Code as justifiably as a fanatical Christian. Note that | + | | [[qualities: |
| - | this Code might require some research on the player’s part | + | | [[qualities: |
| - | to properly roleplay his character’s devotion to his reli- | + | | [[qualities: |
| - | gion’s tenets. | + | | [[qualities: |
| - | Advantages: The assassin’s faith sustains him even in | + | | [[qualities: |
| - | the face of terrible wounds. Make a Willpower check at the | + | | [[qualities: |
| - | beginning of the character’s Action Phase if he has taken a | + | | [[qualities: |
| - | wound, either Stun or Physical damage, since his last Ac- | + | | [[qualities: |
| - | tion Phase, with the threshold being equal to the number of wounds taken in that time. Success on the roll means | + | | [[qualities: |
| - | that the assassin ignores all wound penalties. The assassin | + | | [[qualities: |
| - | should continue making rolls before each Action Phase, | + | | [[qualities:positive_qualities: |
| - | with the threshold for the test growing with each wound; | + | | [[qualities: |
| - | for example, if a character makes a roll after sustaining two | + | | [[qualities: |
| - | wounds, then sustains two more wounds before his next | + | | [[qualities:positive_qualities: |
| - | Action Phase, the threshold would be 4 for the next roll. | + | |
| - | If one of these rolls fails, all wound penalties immediately | + | |
| - | come into play and this advantage cannot be used until | + | |
| - | the next combat. | + | |
| - | Disadvantage: Perhaps as overcompensation for vio- | + | |
| - | lating his religion’s tenet against killing, the assassin de- | + | |
| - | mands much more of himself | + | |
| - | tenets of his faith. The assassin must make a Charisma + | + | |
| - | Willpower roll to act against his religion’s tenets, with the | + | |
| - | threshold varying based on the severity of the violation: | + | |
| - | simple theft would likely call for a threshold of 1, while | + | |
| - | great blasphemy or renouncing his religion entirely would | + | |
| - | call for a much higher threshold. If the character fails the | + | |
| - | roll, they refuse to perform the action and actively seek to | + | |
| - | stop anyone they see attempting it. | + | |