| Type |
P
|
|---|
| Range |
T
|
|---|
| Duration |
P
|
|---|
| Drain |
F – 1
|
|---|
Source book: Stolen Souls
This spell instantly tailors clothing, transforming garments into any fashion the caster wishes. The net hits
over the clothing’s object resistance (defense pool for
the clothing can be between 6 and 9, depending on the
complexity of the material and whether it interweaves
electronics into the threads) measure the degree of
style in the tailoring. The spell cannot change clothing’s
protective value, only its cut, color, pattern, and fit. The
weight of the clothing does not change, and it must cover approximately the same amount of area (for example,
a jumpsuit can’t be converted into a bikini). The caster
must touch the clothing. The following list provides
guidance on what a character can do per each net hit:
The tint of the color can change (e.g., dark blue to light blue, but not blue to green); minor adjustments such as mending bullet holes can also be performed.
Adjustments to the fit of the clothing can be made, but nothing drastic about the nature of the clothes (for example, pants are still pants). Color can change slightly (e.g., blue to green or purple, but not red).
Full spectrum of color can be manipulated. Simple geometric patterns and designs can be added, but nothing as elaborate as corporate logos or name tags. Modifications such as the addition or removal of pockets or pants to a skirt can be done.
Clothing can be changed with enough specificity to mimic a uniform, provided enough material is available. Color changes can help mimic missing accessories such as buttons, labels, badges, ribbons, etc. These changes, however, are only convincing at a distance if the physical accessories are not present. The closer a target gets to the subject, the more likely they will notice the actual accessories are missing (a gamemaster would call for a Perception Test to see if the person notices). Patterns and designs on clothing can be as intricate as the magician desires.