| Combat | Beasts |
|---|---|
| Detection | Earth |
| Health | Plant |
| Illusion | Guidance |
| Manipulation | Air |
| Drain | WIL + CHA |
The Aboriginal tradition is still a largely localized one, as
most practitioners remain relatively close to the Australian
Outback, helping limit the destruction caused by the
area’s mana storms. Those who have left the Outback
share a rich oral history and complex belief system with
those who show interest. Those who practice this tradition
are generally called koradji.
The tradition is steeped in the concept of Dreamtime,
or the time of creation. Dreams are considered by some
to be memories of this time, or to be a temporary entry
into this timeless state that existed before the world was
and will continue long after this existence fades. “Dreaming”
often refers to individual spiritual beliefs, which vary
from region to region. The koradji believe the interaction of
Dreamtime and our reality play an important role in magic;
some stories say that the spirits that created the world are
still here, and koradji are keeping them contained to keep
them from destroying the world.
A koradji’s relationship with the spirits is defined by
both the caster’s behavior and the type of spirit. Aboriginal
spirits fall into three categories; the categories are rough,
and a being may fall into more than one. These categories
are: Creation Beings, Ancestral Beings, and Totemic Beings.
Creation Beings are involved in the creation of people,
objects, or concepts, such as colors; Ancestral Beings
are considered to be the direct ancestors of people living
today and are responsible for teaching them how to survive,
including making tools to ensure that survival; and
Totemic Beings represent the original form of a being in
the Dreamtime. These spirits can take on many different
appearances, and Ancestral Beings have been known to
favor the form of a plant or animal. While the overlaps
and lack of clear categories frustrate some proponents
of Western-style ultra rationalism, Aboriginal casters feel
their system works well, and they rarely have issues identifying
a spirit, both according to their spirit type and what
category of being they represent.
Adina is a striking young elf, currently undergoing an
internship at Telestrian Industries in Malek’thas. The young
lady has carefully avoided any contact with radical elements
of the country, almost as if she had guidance helping
her navigate the complex web of Tír politics, and she
has made a large number of fairly influential friends in a
short period of time. Her open nature and popularity has
developed into a small cult of personality in the local clubs.
She may appear harmless, but she’s been tutoring some of the local youth in her tradition. Local blogs report something about recruiting those who can “watch the spirits.”
Danger Sensei
There are things in the desert that need watching.
Man-of-Many-Names
How about you give us a clue regarding what those things might be? Or maybe even state something clearly?
Netcat
Come now, he made sense through almost all of the Street Grimoire posting. He must be exhausted.
Chainmaker