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Dread
Vector: Injection Speed: 1 Combat Turn Penetration: 1 Power: 8 Effects: Disorientation, Panic (see description)
Dread is a cocktail of psychedelic and panic-inducing drugs including CCK-5, beta carboline, and psilocybin. Subjects exposed to the toxin are overcome by a wave of drug-induced fear characterized by an overwhelming urge to flee from the perceived source (similar to the critter power Fear). If he fails the standard Toxin Resistance Test, a character affected with dread must make a Composure Test with a threshold equal to the remaining Power of the toxin. If unsuccessful the character cowers in fear and is unable to act that turn except to flee. The character must repeat the above Composure Test at the start of each turn, with the standard cumulative –2 dice pool modifier per attempt, in order to take any action.