This is an old revision of the document!


Combat spells

Combat spells use mana to create damaging effects, either by direct or indirect means. They’re a mana-slinger’s guns, and are treated that way by law enforcement.
Direct: When your direct combat spell is successfully cast, it inflicts a number of boxes of damage equal to your net hits on the opposed test. The opposed test generally pits your Spellcasting + Magic [Force] against either Body (for physical spells) or Willpower (for mana spells). The target does not get to resist the damage, only the Spellcasting test.
Indirect: All indirect combat spells originate near the magician’s body (most magicians use their hands or eyes, but some use their feet for “power kicks” or emanate power from the entire body for a kind of an aura-throwing effect). The spell then is launched with an Opposed Test that pits the magician’s Spellcasting + Magic [Force] versus the target’s Reaction + Intuition, kind of like shooting a gun (in this case with bullets made of acid, or fire, or something equally unpleasant to be hit by). So you don’t really need to be able to see the target—you can cast these spells blindfolded or with artificial image enhancement— as long as you’ve got a clear line of fire. The Damage Value of a successful indirect combat spell is Force + net hits, with an AP equal to –(Force). Damage from an indirect combat spell is resisted with Body + Armor (adjusted for the spell’s AP). Area indirect spells travel from the magician to the point of detonation and then go boom. The test is like that for grenades (p. 181): a Spellcasting + Magic [Force] (3) Test with scatter of 2D6 meters. Unlike grenades, you get to add your net hits on this test to the Damage Value of the spell, but only if you beat the threshold; otherwise the spell still detonates, but the hits are used to reduce scatter by one meter per hit..
Elemental: These spells cause extra damage (Special Damage Types, p. 170). The specific type is listed in the spell description.


Name Tags Type Range Damage Duration Drain Source
Acid Stream Indirect, Elemental P LOS P I F-3 SR5 CRB
Toxic Wave Indirect, Elemental P LOS(A) P I F-1 SR5 CRB
Punch Indirect P T S I F-6 SR5 CRB
Clout Indirect P LOS S I F-3 SR5 CRB
Blast Indirect P LOS(A) S I F SR5 CRB
Death Touch Direct M T P I F-6 SR5 CRB
Manabolt Direct M LOS P I F-3 SR5 CRB
Manaball Direct M LOS(A) P I F SR5 CRB
Flamethrower Indirect, Elemental P LOS P I F-3 SR5 CRB
Fireball Indirect, Elemental P LOS(A) P I F-1 SR5 CRB
Lightning Bolt Indirect, Elemental P LOS P I F-3 SR5 CRB
Ball Lightning Indirect, Elemental P LOS(A) P I F-1 SR5 CRB
Shatter Direct P T P I F-6 SR5 CRB
Powerbolt Direct P LOS P I F-3 SR5 CRB
Powerball Direct P LOS(A) P I F SR5 CRB
Knockout Direct M T S I F-6 SR5 CRB
Stunbolt Direct M LOS S I F-3 SR5 CRB
Stunball Direct M LOS(A) S I F SR5 CRB
Chill Direct P LOS S I F-1 Shadow Spells
Frigid Direct P LOS(A) S I F+1 Shadow Spells
Flame Burst Direct, Elemental P S(A) P S F+1 Shadow Spells
Magebolt Direct P LOS P I F-4 Shadow Spells
[Element] Grenade Indirect, Elemental P T P I F-1 Shadow Spells
Sunbeam Indirect P LOS P I F-1 Shadow Spells
Corrode [Object] Indirect, Elemental P T P I F-5 Street Grimoire
Melt [Object] Indirect, Elemental P LOS P I F-3 Street Grimoire
Sludge [Object] Indirect, Area, Elemental P LOS (A) P I F-1 Street Grimoire
Disrupt [Object] Direct M LOS Special I F-2 Street Grimoire
Destroy [Free Spirit] Direct M LOS P I F-3 Street Grimoire
Destroy [Vehicle] Direct P LOS P I F-3 Street Grimoire
Firewater Indirect, Elemental P LOS P I F-2 Street Grimoire
Napalm Indirect, Area, Elemental P LOS (A) P I F Street Grimoire
Insecticide [Insect Spirit] Direct, Area M LOS (A) P I F+1 Street Grimoire
Ice Spear Indirect, Elemental P LOS P I F-3 Street Grimoire
Ice Storm Indirect, Area, Elemental P LOS (A) P I F+1 Street Grimoire
One Less [Metatype/Species] Direct M T P I F-6 Street Grimoire
Slay [Metatype/Species] Direct M LOS P I F-4 Street Grimoire
Slaughter [Metatype/Species] Direct, Area M LOS (A) P I F-2 Street Grimoire
Ram [Object] Direct P T P I F-5 Street Grimoire
Wreck [Object] Direct P LOS P I F-3 Street Grimoire
Demolish [Object] Direct, Area P LOS (A) P I F-1 Street Grimoire
Radiation Beam Indirect, Elemental P LOS P I F-3 Street Grimoire
Radiation Burst Indirect, Area, Elemental P LOS (A) P I F-1 Street Grimoire
Pollutant Stream Indirect, Elemental P LOS P I F-3 Street Grimoire
Pollutant Wave Indirect, Area, Elemental P LOS (A) P I F-1 Street Grimoire
Shattershield Direct M T P I F-3 Street Grimoire
Manablade M Special P S F-2 Hard Targets
Powerblade P Special P S F-2 Hard Targets
Lash Indirect P LOS 0 I F Forbidden Arcana
Slash Indirect, Area P LOS (A) 0 I F+3 Forbidden Arcana
Claw Indirect P LOS 0 I F Forbidden Arcana
Barrage Indirect, Area P LOS (A) 0 I F+3 Forbidden Arcana
Comet Indirect, Area, Elemental P LOS 0 I F Forbidden Arcana
Evil Eye Direct M LOS 0 I F-3 Forbidden Arcana
Boil Blood Blood, Direct, Elemental P LOS P I F-2 Forbidden Arcana
Corpse Explosion Blood, Direct, Elemental P LOS P I F Forbidden Arcana
Embolism Blood, Direct P LOS P I F-2 Forbidden Arcana
Giger Spit Blood, Direct, Elemental P T P I F-4 Forbidden Arcana
Ice Veins Blood, Direct P LOS Special I F-3 Forbidden Arcana
Pyrohemetics Blood, Direct, Elemental P LOS P I F-4 Forbidden Arcana
Rupture Blood, Direct P T P I F-6 Forbidden Arcana