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Health spells

Health spells can heal physical injury, cure diseases (or inflict symptoms), detoxify poisons or drugs (or mimic their effects), and modify attributes. No techniques currently known to magic can erase Stun damage or cure psychological conditions. All health spells require the magician to physically touch the subject of the spell—this “laying on of hands” is traditional in magical healing lore the world over.
Most health spells are cast with a simple Spellcasting + Magic [Force] Test. Exceptions are listed in the spell descriptions.
Essence: Low-Essence characters are more difficult to affect with some health spells. It’s hard to put the body back into its natural state when that state has been unnaturally altered. In game terms, this means you take a dice pool modifier equal to the target’s actual Essence minus his maximum Essence (which will turn out to be 0 or a negative number), rounded up.
Negative: Spells that negatively affect a character cause a Magic + Spellcasting [Force] damage, resisted by the subject’s Body (+ Counterspelling, if applicable).
Blood: All spells with the Blood descriptor require use of at least 1 Blood Magic Point generated by the Sacrifice metamagic to cast. The spells themselves do not expend the Blood Magic Point, a point must be used to either increase the Force of the spell, increase the caster’s Magic Rating for purposes of determining if the spell is Stun or Physical, or reduce the amount of Drain inflicted by the spell (per the Sacrifice rules, p. 90, Street Grimoire).


Name Tags Type Range Duration Drain Source
Antidote M T P F-3 SR5 CRB
Cure Disease Essence M T P F-4 SR5 CRB
Decrease (Attribute) Essence P T S F-2 SR5 CRB
Detox P T P F-6 SR5 CRB
Heal Essence M T P F-4 SR5 CRB
Increase (Attribute) Essence P T S F-3 SR5 CRB
Increase Refexes Essence P T S F SR5 CRB
Oxygenate P T S F-5 SR5 CRB
Prophylaxis M T S F-4 SR5 CRB
Resist Pain M T P F-4 SR5 CRB
Stabilize M T P F-4 SR5 CRB
Convert Blood to Ichor Essence, Negative P T I F Shadow Spells
Decontamination M T P F-4 Shadow Spells
Dehydrate Negative P T S F-4 Shadow Spells
Ghoulish Strength Essence P T S F-4 Shadow Spells
Healthy Glow P T P F-2 Shadow Spells
Hydrate P T P F-4 Shadow Spells
Inflict Disease Essence, Negative M T P F-3 Shadow Spells
Nauseate Negative M T I F-2 Shadow Spells
Alleviate Nausea M T S F-4 Shadow Spells
Personal Warmth M LOS S F-4 Shadow Spells
Rot Essence, Negative P T I F Shadow Spells
Vampiric Seed Essence P S(A) S F-2 Shadow Spells
Awaken M T S F-3 Street Grimoire
Ambidexterity Essence P T S F-3 Street Grimoire
Alleviate Addiction Essence M T S F-6 Street Grimoire
Alleviate [Allergy] Essence P T S F-6 Street Grimoire
Crank Essence P T S F-3 Street Grimoire
Decrease Reflexes Negative P T P F-2 Street Grimoire
Enabler Negative M T S F-3 Street Grimoire
Fast Essence M T S F-3 Street Grimoire
Forced Defense Essence M T I F-1 Street Grimoire
Increase Inherent Limits Essence P T S F-1 Street Grimoire
Decrease Inherent Limits Negative P T S F-1 Street Grimoire
Multiply Food Essence P T P F-2 Forbidden Arcana
Clot Blood, Essence M T S F-2 Forbidden Arcana
Share Damage Blood M T S F-4 Forbidden Arcana
Somatic Healing Blood, Essence M T P F-4 Forbidden Arcana
Sympathetic Reprisal Blood M T S F-2 Forbidden Arcana