Hibernate
| Type | M |
|---|---|
| Range | T |
| Duration | P |
| Drain | F – 2 |
Source book: Stolen Souls
The caster must touch a voluntary or unconscious subject. The spell puts the subject in a form of suspended animation. The subject’s bodily processes are slowed significantly, allowing for the subject to survive perfectly in hibernation without nourishment for long periods of time. In addition, the individual’s respiration also decreases, allowing the character to survive on very limited amounts of oxygen for longer periods of time. For every hit on the Spellcasting Test, a character may be placed in this state of hibernation for up to four hours. So if a caster scores three hits on the Spellcasting Test, the target may be placed in suspended animation for up to twelve hours. Once this period of time ends, the target’s metabolic processes return to normal. If the caster wishes to keep the individual in this hibernation for longer, the character will need to recast this spell. This spell does not keep a subject unconscious, and if the character wakes up and resists against the effects of the spell, their metabolism returns to normal and the spell breaks. This is why a caster normally uses this spell in conjunction with another spell, or uses a drug to keep the target unconscious. The number of hits also determines the factor by which a character can survive without nourishment or in an environment with limited amounts of oxygen. For example, with 3 hits, a character whose body is being influenced by the Hibernate spell can survive three times as long without food or water, and can survive three times as long in a situation where oxygen is limited. Six or more successes are required to be able to fool medkit computers and biomonitors and to convince them that the subject is deceased.