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Manipulation spells

Manipulation spells control, animate, or transform matter and energy. There are a number of keywords for manipulation spells.
Damaging: Manipulation spells that cause damage have a Damage Value equal to their Force (unaltered by hits on the Spellcasting test) and 0 AP. The damage is resisted with Body + Armor.
Mental: Targets resist these spells with Logic + Willpower. Keep track of your net hits, as they determine how long you can sustain the spell. While the spell is sustained, the target may take a Complex Action on their turn to resist by making a Logic + Willpower Test with a dice pool penalty equal to the spell’s Force; every hit the target gets reduces the caster’s net hits by 1. The one being controlled can take this action even if they wouldn’t get an action because of the spell. The spell ends when your net hits are reduced to zero.
A victim of mental manipulation spell may roll to notice the magical effect according to the usual rules for Perceiving Magic (p. 280). Some of the less subtle mental spells (Control Actions) are pretty obvious, but more subtle spells (like Control Thoughts) can be pretty insidious.
Environmental: These spells don’t really have a target, and they don’t really affect targets directly. They just affect an area.
Physical: These spells affect physical forms and are usually defended against with a living target’s Body + Strength or an inanimate object’s Object Resistance dice pool.


Name Tags Type Range Duration Drain Source
Animate Physical P LOS S F-1 SR5 CRB
Mass Animate Physical, Area P LOS(A) S F+1 SR5 CRB
Armor Physical P LOS S F-2 SR5 CRB
Control Actions Mental M LOS S F-1 SR5 CRB
Mob Control Mental M LOS(A) S F+1 SR5 CRB
Control Thoughts Mental M LOS S F-1 SR5 CRB
Mob Mind Mental M LOS(A) S F+1 SR5 CRB
Fling Physical, Damaging P LOS I F-2 SR5 CRB
Ice Sheet Environmental, Area P LOS(A) I F SR5 CRB
Ignite Physical P LOS P F-1 SR5 CRB
Influence Mental M LOS P F-1 SR5 CRB
Levitate Physical P LOS S F-2 SR5 CRB
Light Environmental, Area P LOS(A) S F-4 SR5 CRB
Magic Fingers Physical P LOS S F-2 SR5 CRB
Mana Barrier Environmental, Area M LOS(A) S F-2 SR5 CRB
Physical Barrier Environmental, Area P LOS(A) S F-1 SR5 CRB
Poltergeist Environmental, Area P LOS(A) S F-2 SR5 CRB
Shadow Environmental, Area P LOS(A) S F-3 SR5 CRB
Incision Physical P T S F-2 Bullets & Bandages
Rewind Mental M LoS P F Cutting Aces
Convince P LoS S F-2 Stolen Souls
Fashion P T P F-1 Stolen Souls
Hibernate M T P F-2 Stolen Souls
Interference Environmental, Area P LoS (A) S F-2 Stolen Souls
Intoxication M T P F-3 Stolen Souls
Nutrition P T P F-3 / F Stolen Souls
Sound Barrier Realistic, Multi-Sense, Area P LoS (A) S F-2 Stolen Souls
Vehicle Mask Realistic, Multi-Sense P T S F-2 Stolen Souls
Air Filter Physical M LOS S F-6 Shadow Spells
Alter Memory Mental M LOS P F+1 Shadow Spells
Alter Temperature Physical P LOS(A) S F-3 Shadow Spells
Astral Armor Mental M LOS S F-2 Shadow Spells
Control Emotions Mental M LOS S F-1 Shadow Spells
Mob Mood Mental M LOS(A) S F+1 Shadow Spells
Evaporate Physical M LOS S F-4 Shadow Spells
Looking Glass Physical P T S F-3 Shadow Spells
Insulate Physical, Environmental P LOS(A) S F-2 Shadow Spells
Napalm Wall Physical, Environmental P LOS(A) S F Shadow Spells
Petrify Physical P LOS S F-2 Shadow Spells
Pulse Physical, Environmental P LOS(A) I F-4 Shadow Spells
Radiation Shield Physical P LOS S F-4 Shadow Spells
Radiation Barrier Physical P LOS(A) S F-2 Shadow Spells
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