So Jacked Up
Source book: Chrome Flesh
Bonus: 10 Karma
The character is deep down the road of artificial mood enhancers, whether those are BTLs or chemicals. The character has basically lost the ability to regulate her own moods and must alternate between mind-benders to get cranked up or bring herself down. While the character is encouraged to use drugs such as cram, deepweed, and so on (using the description to determine if it’s an upper/stimulant or a downer), this is not strictly necessary, as the character can be assumed to be on generic upper/downer pharmaceuticals. Generic downers cause –1 Reaction and +1 Logic, while uppers cause +1 Reaction and –1 Logic. In any case, the effect of this quality is that the character must decide whether she is “up” or “down” ahead of time. It takes thirty minutes to switch between conditions. Having the wrong mood at the wrong time can cause embarrassing social issues (for example, being on an up mood while at an oyabun’s beloved son’s funeral, or being down in basically any combat situation). If the character has the wrong mood at the wrong time, they incur a –2 penalty to all Social Tests. What constitutes the wrong mood at the wrong time is largely up to the gamemaster, though characters can expect this to be “most of the time.”