Mnemonic Vault
Source book: Cutting Aces
Prerequisite: Memory Palace
Cost: 8 Karma
Once the Memory Palace is built, it is possible to sort through memories for faster analysis and recall. But those who fear their minds being probed or the tender mercies of an interrogator can use the ability to lock memories away in a vault, hidden in their Palace. These memories are forgotten until the vault is visited again, meaning that a mind probe cannot find them, and truth serums and scanners don’t register a lie when the character denies knowledge. Naturally, these memories are non-existent until the character returns to the vault to see what is locked up there. You receive +2 dice to resist Intimidation (Interrogation) tests and any magical or other effect that would compel you to give up information involuntarily. If you succeed in resisting such a test, the interrogator believes what you have told them is all you know.