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My Country, Right or Wrong

Cost: 4 karma

Patriotism is the core of this assassin’s being. He serves his country by doing his deadly job, and he knows his work is justified because it helps the nation that he calls home. Enemies both foreign and domestic must be dealt with so the nation’s citizens can live in peace and security. Advantages: Make a Willpower check at the beginning of the character’s Action Phase if he has taken a wound, either Stun or Physical damage, since his last Action Phase, with the threshold being equal to the number of wounds taken in that time. Success on the roll means that the assassin ignores all wound penalties. The assassin should continue making rolls before each Action Phase, with the threshold for the test growing with each wound; for example, if a character makes a roll after sustaining two wounds, then sustains two more wounds before his next Action Phase, the threshold would be 4 for the next roll. If one of these rolls fails, all wound penalties immediately come into play and this advantage cannot be used until the next combat. Disadvantage: The idea of betraying his country in even the smallest way, even for a greater good somewhere down the line, is unthinkable to the assassin. He must make a Charisma + Willpower check to act in a way detrimental to his country, with the threshold based on the severity of the offense: breaking into a military base to steal weapons would call for a threshold of 1, while selling classified materials to the enemy would call for a much higher threshold. If the character fails the roll, they refuse to perform the action and actively seek to stop anyone they see attempting it.