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        <title>Jackpoint - magic:adept_powers</title>
        <description>Shadowrun 5E data</description>
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       <dc:date>2026-05-15T11:14:05+00:00</dc:date>
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        <dc:date>2026-04-07T08:53:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Commanding Voice</title>
        <link>https://wiki.jackpoint.im/doku.php?id=magic:adept_powers:commanding_voice&amp;rev=1775552031&amp;do=diff</link>
        <description>Commanding Voice

Source book: Stolen Souls

This power channels the adept’s magic into his voice
to enhance the modulation and pitch, subliminally influencing the actions of any listeners. The adept takes a
Complex Action to give a simple but forceful command
(five words or less) to the target, making an Opposed
Test with Leadership + Charisma against the target(s)
Willpower + Intuition. If the adept succeeds in the test,
the target uses his next action to either carry out the
command or stands…</description>
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        <dc:date>2026-02-25T13:43:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Feign Death</title>
        <link>https://wiki.jackpoint.im/doku.php?id=magic:adept_powers:feign_death&amp;rev=1772027030&amp;do=diff</link>
        <description>Feign Death

Source book: Bullets &amp; Bandages

Like the Feign Illness power, Feign Death allows the adept to mimic death with enough accuracy to fool observers, biomonitors, and even medkits. The adept can main-
tain the power for a number of hours equal to her Magic
attribute. The adept sets a time limit when she will come
out of the comatose state; the only way to wake her up
early is to send a message via a Mindlink spell containing a
pre-arranged trigger phrase. Physical contact, injury, loud…</description>
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        <dc:date>2026-02-25T13:43:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Feign Illness</title>
        <link>https://wiki.jackpoint.im/doku.php?id=magic:adept_powers:feign_illness&amp;rev=1772027013&amp;do=diff</link>
        <description>Feign Illness

Source book: Bullets &amp; Bandages

This power allows an adept to mimic the signs and
symptoms of an illness with enough accuracy to convince
all but the most skilled observer. The power even creates
real physiological changes such as fever and increased
heart rate, which can fool a biomonitor or medkit. The adept can maintain the power for a number of hours equal
to his Magic attribute. Any attempts to diagnose the illness as false must exceed a threshold equal to the adept’s
Magic …</description>
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        <dc:date>2026-02-25T13:42:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Lie Detector</title>
        <link>https://wiki.jackpoint.im/doku.php?id=magic:adept_powers:lie_detector&amp;rev=1772026955&amp;do=diff</link>
        <description>Lie Detector

Source book: Cutting Aces

You can always spot a liar. Gain +1 to Judge
Intentions tests, assensing for emotional states, or tests
to determine if someone is telling the truth. Adepts with
this power are highly sought after by corporations for
their ability to effectively counter other adepts using
Kinesics.</description>
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        <dc:date>2026-04-07T08:54:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Light Touch</title>
        <link>https://wiki.jackpoint.im/doku.php?id=magic:adept_powers:light_touch&amp;rev=1775552044&amp;do=diff</link>
        <description>Light Touch

Source book: Stolen Souls

Light Touch allows the adept greater control in
palming or pickpocketing an object and preventing
anyone from perceiving the act. It imposes a –1
Perception dice pool modifier per level of Light Touch to
anyone observing or being targeted by the adept.</description>
    </item>
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        <dc:date>2026-04-07T08:54:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Mimic</title>
        <link>https://wiki.jackpoint.im/doku.php?id=magic:adept_powers:mimic&amp;rev=1775552062&amp;do=diff</link>
        <description>Mimic

Source book: Stolen Souls

Mimic allows an adept to be able to mystically copy
fingerprints, palm prints, and retinal prints and temporarily imprint those patterns onto his own body. For
each level of Mimic, the character can receive 1 die to
use to fool a print scanner. The adept must spend 1
minute in physical contact with the target, with each
minute increasing the quality of the copy. The highest
copy that can be produced of these prints is Rating 6
(which requires 6 minutes of contac…</description>
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        <dc:date>2026-04-07T08:54:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Nerve Strike</title>
        <link>https://wiki.jackpoint.im/doku.php?id=magic:adept_powers:nerve_strike&amp;rev=1775552075&amp;do=diff</link>
        <description>Nerve Strike

Source book: Stolen Souls

This power allows an adept to inflict a paralyzing
attack, temporarily crippling an opponent by targeting
vital nerve clusters. The adept declares he is using the
power and makes a normal unarmed melee attack. Instead of inflicting damage, each net hit reduces her
opponent’s Agility or Reaction (attacker’s choice) by
1. If a character’s Agility or Reaction is reduced to 0,
she is paralyzed and unable to move. Nerve Strike is
most effective against metahum…</description>
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        <dc:date>2026-04-07T08:54:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Nimble Fingers</title>
        <link>https://wiki.jackpoint.im/doku.php?id=magic:adept_powers:nimble_fingers&amp;rev=1775552089&amp;do=diff</link>
        <description>Nimble Fingers

Source book: Stolen Souls

The Nimble Fingers power allows the adept to perform simple reflex and timing tricks more efficiently and
effectively. It adds a +1 dice pool modifier to Palming
and other slight-of-hand tests involving manual dexterity. Additionally, Insert Clip, Pick Up/Put Down Object,
Remove Clip, and Use Simple Object are considered
Free Actions for the adept.</description>
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        <dc:date>2026-02-25T13:42:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Osmosis</title>
        <link>https://wiki.jackpoint.im/doku.php?id=magic:adept_powers:osmosis&amp;rev=1772026966&amp;do=diff</link>
        <description>Osmosis

Source book: Cutting Aces

While the Mimic power allows an adept to replicate
an individual’s finger, palm, and retinal prints, the
Osmosis power can go a level deeper. Osmosis allows
an adept to temporarily replicate an individual’s blood
type and even genetic prints. This replication is sufficient
to fool the comparatively cursory biometric typing used
by security devices and medical quick tests, however
it will not fool in-depth scrutiny by lab technicians. The
adept must spend 1 min…</description>
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        <dc:date>2026-02-25T13:44:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Transmit Damage</title>
        <link>https://wiki.jackpoint.im/doku.php?id=magic:adept_powers:transmit_damage&amp;rev=1772027044&amp;do=diff</link>
        <description>Transmit Damage

Source book: Bullets &amp; Bandages

This power allows an adept with Killing Hands to channel any physical damage he has taken into an unarmed attack and transmit it into his target. The attack is resolved
using the standard rules for unarmed combat. For each box
of unresisted physical damage the adept deals to his opponent, remove one box from his Physical Condition Monitor. The maximum number of boxes that can be transferred in this way is equal to the adept’s level in the power.
…</description>
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        <dc:date>2026-02-25T13:42:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Ventriloquism</title>
        <link>https://wiki.jackpoint.im/doku.php?id=magic:adept_powers:ventriloquism&amp;rev=1772026976&amp;do=diff</link>
        <description>Ventriloquism

Source book: Cutting Aces

An adept with this power is able to throw their voice
up to (Magic) meters. While you do not appear to be
speaking, you can make it appear as though the sound
of your voice originates from any point that is in range
and within line of sight.</description>
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