<?xml version="1.0" encoding="UTF-8"?>
<!-- generator="FeedCreator 1.8" -->
<?xml-stylesheet href="https://wiki.jackpoint.im/lib/exe/css.php?s=feed" type="text/css"?>
<rdf:RDF
    xmlns="http://purl.org/rss/1.0/"
    xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
    xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
    xmlns:dc="http://purl.org/dc/elements/1.1/">
    <channel rdf:about="https://wiki.jackpoint.im/feed.php">
        <title>Jackpoint - magic:spells</title>
        <description>Shadowrun 5E data</description>
        <link>https://wiki.jackpoint.im/</link>
        <image rdf:resource="https://wiki.jackpoint.im/lib/exe/fetch.php?media=wiki:dokuwiki.svg" />
       <dc:date>2026-07-15T05:16:38+00:00</dc:date>
        <items>
            <rdf:Seq>
                <rdf:li rdf:resource="https://wiki.jackpoint.im/doku.php?id=magic:spells:combat&amp;rev=1780235104&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.jackpoint.im/doku.php?id=magic:spells:detection&amp;rev=1780234820&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.jackpoint.im/doku.php?id=magic:spells:health&amp;rev=1780235143&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.jackpoint.im/doku.php?id=magic:spells:illusion&amp;rev=1780240578&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.jackpoint.im/doku.php?id=magic:spells:manipulation&amp;rev=1780240756&amp;do=diff"/>
            </rdf:Seq>
        </items>
    </channel>
    <image rdf:about="https://wiki.jackpoint.im/lib/exe/fetch.php?media=wiki:dokuwiki.svg">
        <title>Jackpoint</title>
        <link>https://wiki.jackpoint.im/</link>
        <url>https://wiki.jackpoint.im/lib/exe/fetch.php?media=wiki:dokuwiki.svg</url>
    </image>
    <item rdf:about="https://wiki.jackpoint.im/doku.php?id=magic:spells:combat&amp;rev=1780235104&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-05-31T13:45:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Combat spells</title>
        <link>https://wiki.jackpoint.im/doku.php?id=magic:spells:combat&amp;rev=1780235104&amp;do=diff</link>
        <description>Combat spells

Combat spells use mana to create damaging effects, either by direct or indirect means. They’re a mana-slinger’s guns, and are treated that way by law enforcement.
Direct: When your direct combat spell is successfully cast, it inflicts a number of boxes of damage equal to your net hits on the opposed test. The opposed test generally pits your Spellcasting + Magic [Force] against either Body (for physical spells) or Willpower (for mana spells). The target does not get to resist the …</description>
    </item>
    <item rdf:about="https://wiki.jackpoint.im/doku.php?id=magic:spells:detection&amp;rev=1780234820&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-05-31T13:40:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Detection spells</title>
        <link>https://wiki.jackpoint.im/doku.php?id=magic:spells:detection&amp;rev=1780234820&amp;do=diff</link>
        <description>Detection spells

Detection spells give the subject a new sense (beyond the normal five) or improve a sense the subject already has, for as long as they are sustained. Detection spells may be cast upon yourself or on another subject within touch range. The standard range of the sense a Detection spell grants is the spell’s Force x caster’s Magic in meters as a radius from the target of the spell. Extended-range detection spells have a Force x Magic x 10 meter range. The more net hits you get whe…</description>
    </item>
    <item rdf:about="https://wiki.jackpoint.im/doku.php?id=magic:spells:health&amp;rev=1780235143&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-05-31T13:45:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Health spells</title>
        <link>https://wiki.jackpoint.im/doku.php?id=magic:spells:health&amp;rev=1780235143&amp;do=diff</link>
        <description>Health spells

Health spells can heal physical injury, cure diseases (or inflict symptoms), detoxify poisons or drugs (or mimic their effects), and modify attributes. No techniques currently known to magic can erase Stun damage or cure psychological conditions. All health spells require the magician to physically touch the subject of the spell—this “laying on of hands” is traditional in magical healing lore the world over.</description>
    </item>
    <item rdf:about="https://wiki.jackpoint.im/doku.php?id=magic:spells:illusion&amp;rev=1780240578&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-05-31T15:16:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Illusion spells</title>
        <link>https://wiki.jackpoint.im/doku.php?id=magic:spells:illusion&amp;rev=1780240578&amp;do=diff</link>
        <description>Illusion spells

No matter how realistic they are, illusions cannot directly cause physical harm. They can cause distractions, loss of balance or orientation, and even symptoms like nausea or pain. All such effects vanish, though, as soon as the magician drops the illusion. Illusions can certainly cause harm by manipulating the senses so a victim walks into traffic or off a high building, for example, but they cannot directly cause damage.</description>
    </item>
    <item rdf:about="https://wiki.jackpoint.im/doku.php?id=magic:spells:manipulation&amp;rev=1780240756&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-05-31T15:19:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Manipulation spells</title>
        <link>https://wiki.jackpoint.im/doku.php?id=magic:spells:manipulation&amp;rev=1780240756&amp;do=diff</link>
        <description>Manipulation spells

Manipulation spells control, animate, or transform matter and energy. There are a number of keywords for manipulation spells.
Damaging: Manipulation spells that cause damage have a Damage Value equal to their Force (unaltered by hits on the Spellcasting test) and 0 AP. The damage is resisted with Body + Armor.</description>
    </item>
</rdf:RDF>
