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        <description>Shadowrun 5E data</description>
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        <title>Jackpoint</title>
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        <dc:date>2026-03-10T09:35:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Aeronautics Mechanic</title>
        <link>https://wiki.jackpoint.im/doku.php?id=skills:aeronautics_mechanics&amp;rev=1773135310&amp;do=diff</link>
        <description>Aeronautics Mechanic

Aeronautics mechanics have the ability to repair a variety of aerospace vehicles, provided the proper tools and
parts are available. See Building &amp; Repairing, p. 145.

Default: No

Skill Group: Engineering

Specializations: Aerospace, Fixed Wing, LTA (blimp),
Rotary Wing, Tilt Wing, Vector Thrust</description>
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        <dc:date>2026-03-10T09:32:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Alchemy</title>
        <link>https://wiki.jackpoint.im/doku.php?id=skills:alchemy&amp;rev=1773135168&amp;do=diff</link>
        <description>Alchemy

Alchemy is used to create substances that store spells.
Alchemy is most commonly used to brew potions, distill magical reagents, and even create orichalcum.

Default: No

Skill Group: Enchanting

Specializations: By trigger (Command, Contact,
Time), by spell type (Combat Spells, Detection Spells, etc.)</description>
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        <dc:date>2026-03-10T09:34:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Animal Handling</title>
        <link>https://wiki.jackpoint.im/doku.php?id=skills:animal_handling&amp;rev=1773135253&amp;do=diff</link>
        <description>Animal Handling

This skill governs the training, care, riding (if they’re big
enough), and control of non-sentient animals. Competent trainers have the ability to handle multiple animals.
It is even possible to approach an untrained animal and
get it to trust you, or at least not eat you.</description>
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        <dc:date>2026-03-10T09:33:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Arcana</title>
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        <description>Arcana

Arcana governs the creation of magical formulae used
to create spells, foci, and all other manner of magical
manipulations. Arcana is required to understand formulae that may be purchased over the counter or discovered by other means.

Default</description>
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        <dc:date>2026-03-10T09:28:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Archery</title>
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        <description>Archery

Archery is used to fire string-loaded projectile weapons. An archer is familiar with many different styles of
bow and the multitude of arrows that can be used to
maximum effect.

Default: Yes

Skill Group: No

Specializations: Bow, Crossbow, Non-Standard Ammunition, Slingshot</description>
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        <dc:date>2026-03-10T09:35:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Armorer</title>
        <link>https://wiki.jackpoint.im/doku.php?id=skills:armorer&amp;rev=1773135314&amp;do=diff</link>
        <description>Armorer

Armorer encompasses the broad array of skills required
to build and maintain weapons and armor. As with all
mechanics-based skills, the proper tools and equipment are required to perform any repair or build operation. For thresholds and information on determining
success results, see Building &amp; Repairing, p. 145.</description>
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        <dc:date>2026-03-10T09:32:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Artificing</title>
        <link>https://wiki.jackpoint.im/doku.php?id=skills:artificing&amp;rev=1773135172&amp;do=diff</link>
        <description>Artificing

Artificing is the process of crafting magical foci. The
skill may also be used forensically, in order to assense
qualities about an existing focus’ creation and purpose.
See Artificing p. 306.

Default: No
Skill Group: Enchanting
Specializations</description>
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        <dc:date>2026-03-10T09:35:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Artisan</title>
        <link>https://wiki.jackpoint.im/doku.php?id=skills:artisan&amp;rev=1773135320&amp;do=diff</link>
        <description>Artisan

This skill includes several different forms of artistic impression as well as the handcrafting of fine objects that
would otherwise be produced on an assembly line. The
world’s top artists and crafters are considered artisans.

Default: No</description>
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        <dc:date>2026-03-10T09:33:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Assensing</title>
        <link>https://wiki.jackpoint.im/doku.php?id=skills:assensing&amp;rev=1773135205&amp;do=diff</link>
        <description>Assensing

Assensing is a magic user’s ability to read and interpret
fluctuations in the astral world. This skill allows practitioners to learn information by reading astral auras. Only
characters capable of astral perception may take this
skill. For more information, see Astral Perception, p. 312</description>
    </item>
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        <dc:date>2026-03-10T09:33:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Astral Combat</title>
        <link>https://wiki.jackpoint.im/doku.php?id=skills:astral_combat&amp;rev=1773135216&amp;do=diff</link>
        <description>Astral Combat

Fighting in Astral Space requires the Astral Combat
skill. Combat in the Astral World relies on a very different set of abilities and attributes than physical combatants. See Astral Combat, p. 315.

Default: No

Skill Group: None

Specializations</description>
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        <dc:date>2026-03-10T09:29:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Automatics</title>
        <link>https://wiki.jackpoint.im/doku.php?id=skills:automatics&amp;rev=1773134942&amp;do=diff</link>
        <description>Automatics

The Automatics skill covers a specific subset of firearms
larger than handheld pistols but smaller than rifles. This
category includes submachine guns and other fully automatic carbines.

Default: Yes

Skill Group: Firearms

Specializations</description>
    </item>
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        <dc:date>2026-03-10T09:35:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Automotive Mechanic</title>
        <link>https://wiki.jackpoint.im/doku.php?id=skills:automotive_mechanic&amp;rev=1773135324&amp;do=diff</link>
        <description>Automotive Mechanic

Automotive mechanics are tasked with fixing all types
of ground-based vehicles ranging from commercial automobiles to wheeled drones to tanks. Repairs require
the proper tools and time. See Building &amp; Repairing,
p. 145.

Default: No</description>
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        <dc:date>2026-03-10T09:32:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Banishing</title>
        <link>https://wiki.jackpoint.im/doku.php?id=skills:banishing&amp;rev=1773135175&amp;do=diff</link>
        <description>Banishing

Banishing is used to disrupt the link between spirits and
the physical world. Banished spirits are forced to return
to their native plane and are no longer required to complete unfulfilled services.

Default: No

Skill Group: Conjuring

Specializations</description>
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        <dc:date>2026-03-10T09:32:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Binding</title>
        <link>https://wiki.jackpoint.im/doku.php?id=skills:binding&amp;rev=1773135178&amp;do=diff</link>
        <description>Binding

Binding is used to compel a summoned spirit to perform
a number of additional services. See Binding, p. 300.

Default: No

Skill Group: Conjuring

Specializations: By spirit type (Spirits of Fire, Spirits
of Earth, etc.)

Type: Magical Skill</description>
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        <dc:date>2026-03-10T09:35:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Biotechnology</title>
        <link>https://wiki.jackpoint.im/doku.php?id=skills:biotechnology&amp;rev=1773135327&amp;do=diff</link>
        <description>Biotechnology

Biotechnology is a wide-ranging skill primarily used by
doctors and scientists to grow organic body parts. This
skill is the basis for cloning as well as all forms of bioware.
Provided the right equipment is available, biotechnology
can be used to repair damaged bioware, clone new tissue, or detect any bioware in a subject’s body. This skill
does not allow characters to install or remove bioware.</description>
    </item>
    <item rdf:about="https://wiki.jackpoint.im/doku.php?id=skills:blades&amp;rev=1773134945&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-10T09:29:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Blades</title>
        <link>https://wiki.jackpoint.im/doku.php?id=skills:blades&amp;rev=1773134945&amp;do=diff</link>
        <description>Blades

Slice and dice! The Blades skill includes the use of all
handheld slashing and stabbing weapons. You can use
a range of edged weapons including daggers, swords,
and axes.

Default: Yes

Skill Group: Close Combat

Specializations: Axes, Knives, Swords, Parrying</description>
    </item>
    <item rdf:about="https://wiki.jackpoint.im/doku.php?id=skills:chemistry&amp;rev=1773135331&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-10T09:35:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Chemistry</title>
        <link>https://wiki.jackpoint.im/doku.php?id=skills:chemistry&amp;rev=1773135331&amp;do=diff</link>
        <description>Chemistry

Chemistry permits the character to create chemical
reactions and develop chemical compounds ranging
from drugs, to perfumes, to biopolymers like NuSkin.
Chemistry can also be used to analyze chemical compounds to determine what they are.</description>
    </item>
    <item rdf:about="https://wiki.jackpoint.im/doku.php?id=skills:clubs&amp;rev=1773134948&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-10T09:29:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Clubs</title>
        <link>https://wiki.jackpoint.im/doku.php?id=skills:clubs&amp;rev=1773134948&amp;do=diff</link>
        <description>Clubs

Clubs governs the use of all hand-held bludgeoning instruments. With this skill you can turn any blunt item,
be it a baseball bat, crutch, or mace, into a weapon.

Default: Yes

Skill Group: Close Combat

Specializations: Batons, Hammers, Saps, Staves, Parrying</description>
    </item>
    <item rdf:about="https://wiki.jackpoint.im/doku.php?id=skills:compiling&amp;rev=1773135233&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-10T09:33:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Compiling</title>
        <link>https://wiki.jackpoint.im/doku.php?id=skills:compiling&amp;rev=1773135233&amp;do=diff</link>
        <description>Compiling

Compiling involves the ability to translate the complex
0s and 1s of machine source language and the rhythms
of the resonance into sprites. See Sprites, p. 254.

Default: No

Skill Group: Tasking

Specializations: By sprite type (Data Sprites,
Machine Sprites, etc.)</description>
    </item>
    <item rdf:about="https://wiki.jackpoint.im/doku.php?id=skills:computer&amp;rev=1773135334&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-10T09:35:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Computer</title>
        <link>https://wiki.jackpoint.im/doku.php?id=skills:computer&amp;rev=1773135334&amp;do=diff</link>
        <description>Computer

Computer is the base skill for interacting with the Matrix.
It represents the ability to use computers and other Matrix-connected devices. The Computer skill focuses on
understanding multiple operating systems. It does not allow the character to exploit code (Hacking) or strip down
mainframes (Hardware). See Using Computer, p. 226.</description>
    </item>
    <item rdf:about="https://wiki.jackpoint.im/doku.php?id=skills:con&amp;rev=1773135106&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-10T09:31:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Con</title>
        <link>https://wiki.jackpoint.im/doku.php?id=skills:con&amp;rev=1773135106&amp;do=diff</link>
        <description>Con

Con governs the ability to manipulate or fool an NPC
during a social encounter. This skill covers a range of
confidence games as well as the principles behind
those cons.

Default: Yes

Skill Group: Acting

Specializations: Fast Talking, Seduction</description>
    </item>
    <item rdf:about="https://wiki.jackpoint.im/doku.php?id=skills:counterspelling&amp;rev=1773135181&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-10T09:33:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Counterspelling</title>
        <link>https://wiki.jackpoint.im/doku.php?id=skills:counterspelling&amp;rev=1773135181&amp;do=diff</link>
        <description>Counterspelling

Counterspelling is a defensive skill used to defend
against magical attacks and dispel sustained magical
spells. See Counterspelling, p. 294.

Default: No

Skill Group: Sorcery

Specializations: By spell type (Combat Spells,
Detection Spells, etc.)</description>
    </item>
    <item rdf:about="https://wiki.jackpoint.im/doku.php?id=skills:cybercombat&amp;rev=1773135338&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-10T09:35:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Cybercombat</title>
        <link>https://wiki.jackpoint.im/doku.php?id=skills:cybercombat&amp;rev=1773135338&amp;do=diff</link>
        <description>Cybercombat

Cybercombat is the skill used by hackers to engage in
combat on the Matrix. See Using Cybercombat, p. 226

Default: Yes

Skill Group: Cracking

Specializations: By target type (Devices, Grids, IC,
Personas, Sprites, etc.)

Type: Technical Skill</description>
    </item>
    <item rdf:about="https://wiki.jackpoint.im/doku.php?id=skills:cybertechnology&amp;rev=1773135342&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-10T09:35:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Cybertechnology</title>
        <link>https://wiki.jackpoint.im/doku.php?id=skills:cybertechnology&amp;rev=1773135342&amp;do=diff</link>
        <description>Cybertechnology

Cybertechnology is the ability to create, maintain, and
repair cybernetic parts. A character with the proper
tools and parts may repair or even build new cybernetics. Cybertechnology is not a surgical skill. Characters
cannot attach or re-attach cybernetics to organic material with this skill. This skill may be used to modify or
upgrade cybernetics within cyberlimbs. See Building
and Repairing, p. 145.</description>
    </item>
    <item rdf:about="https://wiki.jackpoint.im/doku.php?id=skills:decompiling&amp;rev=1773135236&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-10T09:33:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Decompiling</title>
        <link>https://wiki.jackpoint.im/doku.php?id=skills:decompiling&amp;rev=1773135236&amp;do=diff</link>
        <description>Decompiling

Decompiling is a character’s ability to effectively delete
previously compiled sprites. See Sprites, p. 254.

Default: No

Skill Group: Tasking

Specializations: By sprite type (Courier Sprites, Fault
Sprites, etc.)

Type: Resonance Skill</description>
    </item>
    <item rdf:about="https://wiki.jackpoint.im/doku.php?id=skills:demolitions&amp;rev=1773135346&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-10T09:35:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Demolitions</title>
        <link>https://wiki.jackpoint.im/doku.php?id=skills:demolitions&amp;rev=1773135346&amp;do=diff</link>
        <description>Demolitions

Demolitions is used to prepare, plant, detonate, and often defuse chemical-based explosives. See Explosives,
p. 436.

Default: Yes

Skill Group: None

Specializations: Commercial Explosives, Defusing,
Improvised Explosives, Plastic Explosives</description>
    </item>
    <item rdf:about="https://wiki.jackpoint.im/doku.php?id=skills:disenchanting&amp;rev=1773135185&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-10T09:33:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Disenchanting</title>
        <link>https://wiki.jackpoint.im/doku.php?id=skills:disenchanting&amp;rev=1773135185&amp;do=diff</link>
        <description>Disenchanting

This skill governs a character’s ability to remove the enchantment from an item. See Disenchanting, p. 307.

Default: No

Skill Group: Enchanting

Specializations: By type (Alchemical Preparations,
Power Foci, etc.)

Type: Magical Skill</description>
    </item>
    <item rdf:about="https://wiki.jackpoint.im/doku.php?id=skills:disguise&amp;rev=1773134988&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-10T09:29:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Disguise</title>
        <link>https://wiki.jackpoint.im/doku.php?id=skills:disguise&amp;rev=1773134988&amp;do=diff</link>
        <description>Disguise

Disguise covers non-magical forms of masking your
identity, including makeup and enhancement. See Using Disguise and Impersonation, p. 136.

Default: Yes

Skill Group: Stealth

Specializations: Camouflage, Cosmetic, Theatrical, Trideo &amp; Video</description>
    </item>
    <item rdf:about="https://wiki.jackpoint.im/doku.php?id=skills:diving&amp;rev=1773134997&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-10T09:29:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Diving</title>
        <link>https://wiki.jackpoint.im/doku.php?id=skills:diving&amp;rev=1773134997&amp;do=diff</link>
        <description>Diving

Diving brings together a wide array of actions performed underwater. This skill can be applied when
diving, swimming underwater, using complex diving
equipment, and holding your breath.

Default: Yes

Skill Group: None

Specializations: By breathing apparatus (Liquid
Breathing Apparatus, Mixed Gas, Oxygen Extraction,
SCUBA), by condition (Arctic, Cave, Commercial,
Military, etc.), Controlled Hyperventilation</description>
    </item>
    <item rdf:about="https://wiki.jackpoint.im/doku.php?id=skills:electronic_warfare&amp;rev=1773135352&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-10T09:35:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Electronic Warfare</title>
        <link>https://wiki.jackpoint.im/doku.php?id=skills:electronic_warfare&amp;rev=1773135352&amp;do=diff</link>
        <description>Electronic Warfare

Electronic Warfare is the basis of military signals intelligence. It governs the encoding, disruption, spoofing, and
decoding of communication systems. Providing the user
has the proper equipment, the skill can be used to manipulate or even take over the signal of any item’s communication system. See Using Electronic Warfare, p. 226.</description>
    </item>
    <item rdf:about="https://wiki.jackpoint.im/doku.php?id=skills:escape_artist&amp;rev=1773135009&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-10T09:30:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Escape Artist</title>
        <link>https://wiki.jackpoint.im/doku.php?id=skills:escape_artist&amp;rev=1773135009&amp;do=diff</link>
        <description>Escape Artist

Escape Artist measures the character’s ability to escape
from bindings by using body contortion and manual
dexterity. See Using Escape Artist, p. 135.

Default: Yes

Skill Group: None

Specializations: By restraint (Cuffs, Ropes, Zip Ties,
etc.), Contortionism</description>
    </item>
    <item rdf:about="https://wiki.jackpoint.im/doku.php?id=skills:etiquette&amp;rev=1773135113&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-10T09:31:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Etiquette</title>
        <link>https://wiki.jackpoint.im/doku.php?id=skills:etiquette&amp;rev=1773135113&amp;do=diff</link>
        <description>Etiquette

Etiquette represents the level of understanding and
awareness of proper social rituals. The skill works as a
sort of social version of Sneak, allowing you to move
unimpeded through various social situations. Etiquette
also serves as a social safety net in case a player botches a social situation in a way a skilled character would
not. See Using Etiquette, p. 141.</description>
    </item>
    <item rdf:about="https://wiki.jackpoint.im/doku.php?id=skills:exotic_ranged_weapon&amp;rev=1773134951&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-10T09:29:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Exotic Ranged Weapon (Specific)</title>
        <link>https://wiki.jackpoint.im/doku.php?id=skills:exotic_ranged_weapon&amp;rev=1773134951&amp;do=diff</link>
        <description>Exotic Ranged Weapon (Specific)

Sometimes a regular gun or blade won’t do the job and
you need something fancier. Or weirder. This skill must
be taken once for each unusual ranged weapon you
want to use. Some examples include blowguns, gyrojet
pistols, flamethrowers, and lasers.</description>
    </item>
    <item rdf:about="https://wiki.jackpoint.im/doku.php?id=skills:first_aid&amp;rev=1773135355&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-10T09:35:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>First Aid</title>
        <link>https://wiki.jackpoint.im/doku.php?id=skills:first_aid&amp;rev=1773135355&amp;do=diff</link>
        <description>First Aid

First Aid is the ability to provide emergency medical assistance similar to that of a paramedic. This skill may be
used to stabilize wounds and prevent characters from
dying. First Aid cannot be used to perform surgery or
repair damaged implants. For more information, see
Healing, p. 205.</description>
    </item>
    <item rdf:about="https://wiki.jackpoint.im/doku.php?id=skills:forgery&amp;rev=1773135358&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-10T09:35:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Forgery</title>
        <link>https://wiki.jackpoint.im/doku.php?id=skills:forgery&amp;rev=1773135358&amp;do=diff</link>
        <description>Forgery

Forgery is used to produce counterfeit items or alter existing items to a specific purpose. Depending on the type
of forgery, the forger may need specific tools or schematics to complete the task. See Using Forgery, p. 145.

Default: Yes

Skill Group</description>
    </item>
    <item rdf:about="https://wiki.jackpoint.im/doku.php?id=skills:free-fall&amp;rev=1773135018&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-10T09:30:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Free Fall</title>
        <link>https://wiki.jackpoint.im/doku.php?id=skills:free-fall&amp;rev=1773135018&amp;do=diff</link>
        <description>Free Fall

This skill covers any jump from height, including leaps
from a third-floor window to jumps from a plane at high
altitude. If it involves any kind of attempt to slow or control your fall, this covers it, so it includes skydiving with
a parachute, flying a wingsuit, or descending on a line,
bungee cord, or zipline.</description>
    </item>
    <item rdf:about="https://wiki.jackpoint.im/doku.php?id=skills:gunnery&amp;rev=1773135402&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-10T09:36:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Gunnery</title>
        <link>https://wiki.jackpoint.im/doku.php?id=skills:gunnery&amp;rev=1773135402&amp;do=diff</link>
        <description>Gunnery

Gunnery is used when firing any vehicle-mounted
weapon, regardless of how or where the weapon is
mounted. This skill extends to manual and sensor-enhanced gunnery.

Default: Yes

Skill Group: None

Specializations: Artillery, Ballistic, Energy, Guided
Missile, Rocket</description>
    </item>
    <item rdf:about="https://wiki.jackpoint.im/doku.php?id=skills:gymnastics&amp;rev=1773135028&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-10T09:30:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Gymnastics</title>
        <link>https://wiki.jackpoint.im/doku.php?id=skills:gymnastics&amp;rev=1773135028&amp;do=diff</link>
        <description>Gymnastics

Gymnastics measures your balance, general athleticism, and all-around ability to use your body. For more
information on ways Gymnastics may be applied ingame, see Jumping, p. 134.

Default: Yes

Skill Group: Athletics

Specializations: Balance, Climbing, Dance, Leaping,
Parkour, Rolling</description>
    </item>
    <item rdf:about="https://wiki.jackpoint.im/doku.php?id=skills:hacking&amp;rev=1773135362&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-10T09:36:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Hacking</title>
        <link>https://wiki.jackpoint.im/doku.php?id=skills:hacking&amp;rev=1773135362&amp;do=diff</link>
        <description>Hacking

Hacking is used to discover and exploit security flaws
in computers and other electronics. For more on how
Hacking is used, see Using Hacking, p. 226.

Default: Yes

Skill Group: Cracking

Specializations: Devices, Files, Hosts, Personas

Type</description>
    </item>
    <item rdf:about="https://wiki.jackpoint.im/doku.php?id=skills:hardware&amp;rev=1773135365&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-10T09:36:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Hardware</title>
        <link>https://wiki.jackpoint.im/doku.php?id=skills:hardware&amp;rev=1773135365&amp;do=diff</link>
        <description>Hardware

Hardware reflects a characters ability to build and repair electronic devices. A workspace, proper materials,
and sufficient build time are required to enact a repair
or to build a new device. See Building &amp; Repairing, at
right.

Default: No</description>
    </item>
    <item rdf:about="https://wiki.jackpoint.im/doku.php?id=skills:heavy_weapons&amp;rev=1773134956&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-10T09:29:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Heavy Weapons</title>
        <link>https://wiki.jackpoint.im/doku.php?id=skills:heavy_weapons&amp;rev=1773134956&amp;do=diff</link>
        <description>Heavy Weapons

The term heavy weapon is designated for all projectile
weaponry larger than an assault rifle, such as grenade
launchers, machine guns, and assault cannons. This
skill is exclusive to handheld and non-vehicle-mounted
weaponry—if you’ve got a gun mounted on or in a vehicle, use Gunnery.</description>
    </item>
    <item rdf:about="https://wiki.jackpoint.im/doku.php?id=skills:impersonation&amp;rev=1773135116&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-10T09:31:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Impersonation</title>
        <link>https://wiki.jackpoint.im/doku.php?id=skills:impersonation&amp;rev=1773135116&amp;do=diff</link>
        <description>Impersonation

Impersonation is the ability to assume the identity of
another person, including voice and physical mannerisms. The skill is limited by the physical abilities of the
character. A dwarf might be able to impersonate a troll
over a commlink, but the illusion shatters when he is
face to face with his target.</description>
    </item>
    <item rdf:about="https://wiki.jackpoint.im/doku.php?id=skills:industrial_mechanics&amp;rev=1773135368&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-10T09:36:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Industrial Mechanic</title>
        <link>https://wiki.jackpoint.im/doku.php?id=skills:industrial_mechanics&amp;rev=1773135368&amp;do=diff</link>
        <description>Industrial Mechanic

An industrial mechanic is tasked with repairing or
modifying large-scale machines, such as assembly line
equipment, power generators, HVAC units, industrial
robots, etc. See Building and Repairing, at right.

Default: No

Skill Group</description>
    </item>
    <item rdf:about="https://wiki.jackpoint.im/doku.php?id=skills:instruction&amp;rev=1773135123&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-10T09:32:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Instruction</title>
        <link>https://wiki.jackpoint.im/doku.php?id=skills:instruction&amp;rev=1773135123&amp;do=diff</link>
        <description>Instruction

Instruction governs the ability to teach people. The skill
level helps determine how comfortable the instructor
is delivering new material as well as how complex of a
skill may be taught. See Using Instruction, p. 141.

Default: Yes

Skill Group</description>
    </item>
    <item rdf:about="https://wiki.jackpoint.im/doku.php?id=skills:intimidation&amp;rev=1773135133&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-10T09:32:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Intimidation</title>
        <link>https://wiki.jackpoint.im/doku.php?id=skills:intimidation&amp;rev=1773135133&amp;do=diff</link>
        <description>Intimidation

Intimidation is about creating the impression that you are
more menacing than another person in order to get them
to do what you want. The skill may be applied multiple
ways, from negotiation to interrogation. Intimidation is
an Opposed Intimidation + Charisma [Social] Test against
the target’s Charisma + Willpower, modified by the appropriate entries on the Social Modifiers Table (p. 140).</description>
    </item>
    <item rdf:about="https://wiki.jackpoint.im/doku.php?id=skills:language&amp;rev=1773135501&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-10T09:38:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Language</title>
        <link>https://wiki.jackpoint.im/doku.php?id=skills:language&amp;rev=1773135501&amp;do=diff</link>
        <description>Language

Language is the ability to converse in a specific language through written and verbal means. Characters
who speak multiple languages must purchase a separate language skill for each language.

Default: Yes

Skill Group: None

Specializations</description>
    </item>
    <item rdf:about="https://wiki.jackpoint.im/doku.php?id=skills:leadership&amp;rev=1773135137&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-10T09:32:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Leadership</title>
        <link>https://wiki.jackpoint.im/doku.php?id=skills:leadership&amp;rev=1773135137&amp;do=diff</link>
        <description>Leadership

Leadership is the ability to direct and motivate others.
It’s like Con, except rather than using deception you’re
using a position of authority. This skill is especially helpful in situations where the will of a teammate is shaken
or someone is being asked to do something uncomfortable. The Leadership skill is not meant to replace or
make up for poor teamwork. When using Leadership
make an opposed test Charisma + Leadership. See Using Social Influence Skills, at right, for test modif…</description>
    </item>
    <item rdf:about="https://wiki.jackpoint.im/doku.php?id=skills:locksmith&amp;rev=1773135371&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-10T09:36:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Locksmith</title>
        <link>https://wiki.jackpoint.im/doku.php?id=skills:locksmith&amp;rev=1773135371&amp;do=diff</link>
        <description>Locksmith

This skill covers building, repairing, and opening mechanical and electronic locks. While largely banished to
antiquity, traditional mechanical locking mechanisms
are still in use around the globe, often as throwbacks
or backups. Electronic locks are far more common and
quite susceptible to your ministrations. See Doors,
Windows, &amp; Locks, p. 363.</description>
    </item>
    <item rdf:about="https://wiki.jackpoint.im/doku.php?id=skills:longarms&amp;rev=1773134960&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-10T09:29:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Longarms</title>
        <link>https://wiki.jackpoint.im/doku.php?id=skills:longarms&amp;rev=1773134960&amp;do=diff</link>
        <description>Longarms

The Longarms skill is for firing extended-barrel weapons such as sporting rifles and sniper rifles. This grouping also includes weapons like shotguns that are de-
signed to be braced against the shoulder.

Default: Yes

Skill Group: Firearms</description>
    </item>
    <item rdf:about="https://wiki.jackpoint.im/doku.php?id=skills:medicine&amp;rev=1773135374&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-10T09:36:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Medecine</title>
        <link>https://wiki.jackpoint.im/doku.php?id=skills:medicine&amp;rev=1773135374&amp;do=diff</link>
        <description>Medecine

Medicine is used to perform advanced medical
procedures such as surgeries. It includes long-term
medical support for disease and illness, and the skill
can be used to diagnose a character’s medical condition. This skill is used to implant or remove cybernetics and bioware but cannot be used to repair or
maintain implanted devices. For more information,
see Healing, p. 205.</description>
    </item>
    <item rdf:about="https://wiki.jackpoint.im/doku.php?id=skills:nautical_mechanics&amp;rev=1773135377&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-10T09:36:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Nautical Mechanics</title>
        <link>https://wiki.jackpoint.im/doku.php?id=skills:nautical_mechanics&amp;rev=1773135377&amp;do=diff</link>
        <description>Nautical Mechanics

Nautical Mechanic is concerned with the maintenance
and repair of watercraft. This skill is only effective if
the necessary equipment and time are available. See
Building &amp; Repairing below.

Default: No

Skill Group: Engineering</description>
    </item>
    <item rdf:about="https://wiki.jackpoint.im/doku.php?id=skills:navigation&amp;rev=1773135384&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-10T09:36:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Navigation</title>
        <link>https://wiki.jackpoint.im/doku.php?id=skills:navigation&amp;rev=1773135384&amp;do=diff</link>
        <description>Navigation

Navigation governs the use of technology and natural
instinct to navigate through territory. This skill enables
characters to read maps, use GPS devices, follow AR
nav points, or follow a course by landmarks or general direction sense. Navigation applies to both AR and
non-AR-enhanced environments.</description>
    </item>
    <item rdf:about="https://wiki.jackpoint.im/doku.php?id=skills:negotiation&amp;rev=1773135141&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-10T09:32:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Negotiation</title>
        <link>https://wiki.jackpoint.im/doku.php?id=skills:negotiation&amp;rev=1773135141&amp;do=diff</link>
        <description>Negotiation

Negotiation governs a character’s ability to apply their
charisma, tactics, and knowledge of situational psychology in order to create a better position when making deals.

Default: Yes

Skill Group: Influence

Specializations: Bargaining, Contracts, Diplomacy</description>
    </item>
    <item rdf:about="https://wiki.jackpoint.im/doku.php?id=skills:palming&amp;rev=1773135035&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-10T09:30:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Palming</title>
        <link>https://wiki.jackpoint.im/doku.php?id=skills:palming&amp;rev=1773135035&amp;do=diff</link>
        <description>Palming

Palming is sleight-of-hand skill that gives a character
the ability to snag, hide, and pass off small objects.

Default: No

Skill Group: Stealth

Specializations: Legerdemain, Pickpocket, Pilfering

Type: Physical Active Skill</description>
    </item>
    <item rdf:about="https://wiki.jackpoint.im/doku.php?id=skills:perception&amp;rev=1773135042&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-10T09:30:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Perception</title>
        <link>https://wiki.jackpoint.im/doku.php?id=skills:perception&amp;rev=1773135042&amp;do=diff</link>
        <description>Perception

Perception refers to the ability to spot anomalies in everyday situations, making it one of the key skills a shadowrunner needs. See Using Perception, p. 135.

Default: Yes

Skill Group: None

Specializations: Hearing, Scent, Searching, Taste,
Touch, Visual</description>
    </item>
    <item rdf:about="https://wiki.jackpoint.im/doku.php?id=skills:performance&amp;rev=1773135145&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-10T09:32:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Performance</title>
        <link>https://wiki.jackpoint.im/doku.php?id=skills:performance&amp;rev=1773135145&amp;do=diff</link>
        <description>Performance

This skill governs the ability to execute a performing
art. Performance is to the arts what Artisan is to craft.
The performer uses her skill to entertain or even captivate an audience. See Using Performance, p. 141.

Default: Yes

Skill Group</description>
    </item>
    <item rdf:about="https://wiki.jackpoint.im/doku.php?id=skills:pilot_aerospace&amp;rev=1773135415&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-10T09:36:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Pilot Aerospace</title>
        <link>https://wiki.jackpoint.im/doku.php?id=skills:pilot_aerospace&amp;rev=1773135415&amp;do=diff</link>
        <description>Pilot Aerospace

Aerospace vehicles include all reduced- and zero-gravity aircraft capable of suborbital or extra-orbital flight.

Default: No

Skill Group: None

Specializations: Deep Space, Launch Craft, Remote
Operation, Semiballistic, Suborbital</description>
    </item>
    <item rdf:about="https://wiki.jackpoint.im/doku.php?id=skills:pilot_aircraft&amp;rev=1773135420&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-10T09:37:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Pilot Aircraft</title>
        <link>https://wiki.jackpoint.im/doku.php?id=skills:pilot_aircraft&amp;rev=1773135420&amp;do=diff</link>
        <description>Pilot Aircraft

This skill is used to pilot any manned or unmanned aircraft operating solely within planetary atmosphere.

Default: No

Skill Group: None

Specializations: Fixed-Wing, Lighter-Than-Air, Remote Operation, Rotary Wing, Tilt Wing, Vectored Thrust</description>
    </item>
    <item rdf:about="https://wiki.jackpoint.im/doku.php?id=skills:pilot_exotic_vehicle&amp;rev=1773135423&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-10T09:37:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Pilot Exotic Vehicle</title>
        <link>https://wiki.jackpoint.im/doku.php?id=skills:pilot_exotic_vehicle&amp;rev=1773135423&amp;do=diff</link>
        <description>Pilot Exotic Vehicle

Characters must take this skill one time for each specific exotic vehicle. Characters may control the vehicle
remotely with this skill where possible.

Default: No

Skill Group: None

Specializations: N/A

Type: Vehicle Skill</description>
    </item>
    <item rdf:about="https://wiki.jackpoint.im/doku.php?id=skills:pilot_ground_craft&amp;rev=1773135427&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-10T09:37:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Pilot Ground Craft</title>
        <link>https://wiki.jackpoint.im/doku.php?id=skills:pilot_ground_craft&amp;rev=1773135427&amp;do=diff</link>
        <description>Pilot Ground Craft

This skill is used to pilot any ground-based vehicle, excluding legged vehicles. This skill applies whether the
pilot is in the vehicle or controlling the vehicle via remote access.

Default: Yes

Skill Group: None

Specializations</description>
    </item>
    <item rdf:about="https://wiki.jackpoint.im/doku.php?id=skills:pilot_walker&amp;rev=1773135430&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-10T09:37:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Pilot Walker</title>
        <link>https://wiki.jackpoint.im/doku.php?id=skills:pilot_walker&amp;rev=1773135430&amp;do=diff</link>
        <description>Pilot Walker

Any vehicle that walks on two or more legs is piloted
through this skill. Characters may control the walker
physically or remotely.

Default: No

Skill Group: None

Specializations: Biped, Multiped, Quadruped, Remote

Type: Vehicle Skill</description>
    </item>
    <item rdf:about="https://wiki.jackpoint.im/doku.php?id=skills:pilot_watercraft&amp;rev=1773135434&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-10T09:37:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Pilot Watercraft</title>
        <link>https://wiki.jackpoint.im/doku.php?id=skills:pilot_watercraft&amp;rev=1773135434&amp;do=diff</link>
        <description>Pilot Watercraft

This skill is used to pilot any waterborne vehicle, whether
from inside it or by remote control.

Default: Yes

Skill Group: None

Specializations: Hydrofoil, Motorboat, Remote
Operation, Sail, Ship, Submarine

Type: Vehicle Skill</description>
    </item>
    <item rdf:about="https://wiki.jackpoint.im/doku.php?id=skills:pistols&amp;rev=1773134912&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-10T09:28:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Pistols</title>
        <link>https://wiki.jackpoint.im/doku.php?id=skills:pistols&amp;rev=1773134912&amp;do=diff</link>
        <description>Pistols

This skill category includes all types of handheld pistols, including tasers, single-shots, semi-automatics,
and revolvers.

Default: Yes

Skill Group: Firearms

Specializations: Holdouts, Revolvers, Semi-Automatics, Tasers

Type: Combat Active Skill</description>
    </item>
    <item rdf:about="https://wiki.jackpoint.im/doku.php?id=skills:registering&amp;rev=1773135239&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-10T09:33:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Registering</title>
        <link>https://wiki.jackpoint.im/doku.php?id=skills:registering&amp;rev=1773135239&amp;do=diff</link>
        <description>Registering

This skill allows a technomancer to register sprites on
the Matrix, thereby convincing the grids that they are
legitimate. See Sprites, p. 254.

Default: No

Skill Group: Tasking

Specializations: By sprite type (Crack Sprites, Data
Sprites, etc.)</description>
    </item>
    <item rdf:about="https://wiki.jackpoint.im/doku.php?id=skills:ritual_spellcasting&amp;rev=1773135188&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-10T09:33:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Ritual Spellcasting</title>
        <link>https://wiki.jackpoint.im/doku.php?id=skills:ritual_spellcasting&amp;rev=1773135188&amp;do=diff</link>
        <description>Ritual Spellcasting

Ritual spellcasting is a spellcasting skill used to cast ritual spells. See Ritual Spellcasting, p. 295.

Default: No

Skill Group: Sorcery

Specializations: By keyword (Anchored, Spell, etc.)

Type: Magical Skill</description>
    </item>
    <item rdf:about="https://wiki.jackpoint.im/doku.php?id=skills:running&amp;rev=1773135050&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-10T09:30:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Running</title>
        <link>https://wiki.jackpoint.im/doku.php?id=skills:running&amp;rev=1773135050&amp;do=diff</link>
        <description>Running

Running, as you may guess, is about how much ground
you can cover quickly. For more information see Using
Running, p. 136.

Default: Yes

Skill Group: Athletics

Specializations: Distance, Sprinting, by terrain (Des-
ert, Urban, Wilderness, etc.)</description>
    </item>
    <item rdf:about="https://wiki.jackpoint.im/doku.php?id=skills:sneaking&amp;rev=1773135069&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-10T09:31:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Sneaking</title>
        <link>https://wiki.jackpoint.im/doku.php?id=skills:sneaking&amp;rev=1773135069&amp;do=diff</link>
        <description>Sneaking

Need to get where you’re not supposed to be? This
skill allows you to remain inconspicuous in various situations. See Using Stealth Skills, p. 136.

Default: Yes

Skill Group: Stealth

Specializations: Location type (Jungle, Urban,
Desert, etc.)</description>
    </item>
    <item rdf:about="https://wiki.jackpoint.im/doku.php?id=skills:software&amp;rev=1773135381&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-10T09:36:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Software</title>
        <link>https://wiki.jackpoint.im/doku.php?id=skills:software&amp;rev=1773135381&amp;do=diff</link>
        <description>Software

Software is the skill used to create and manipulate programming in the Matrix. See Using Software, p. 226.
It’s also what technomancers use when they create
their complex forms (Threading, p. 251).

Default: No

Skill Group: Electronics</description>
    </item>
    <item rdf:about="https://wiki.jackpoint.im/doku.php?id=skills:spellcasting&amp;rev=1773135191&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-10T09:33:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Spellcasting</title>
        <link>https://wiki.jackpoint.im/doku.php?id=skills:spellcasting&amp;rev=1773135191&amp;do=diff</link>
        <description>Spellcasting

The Spellcasting skill permits the character to channel
mana into effects known as spells. See Spellcasting,
p. 281.

Default: No

Skill Group: Sorcery

Specializations: By spell type (Combat Spells,
Detection Spells, etc.)

Type: Magical Skill</description>
    </item>
    <item rdf:about="https://wiki.jackpoint.im/doku.php?id=skills:strength&amp;rev=1771928324&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-02-24T10:18:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Strength skills</title>
        <link>https://wiki.jackpoint.im/doku.php?id=skills:strength&amp;rev=1771928324&amp;do=diff</link>
        <description>Strength skills</description>
    </item>
    <item rdf:about="https://wiki.jackpoint.im/doku.php?id=skills:summoning&amp;rev=1773135194&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-10T09:33:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Summoning</title>
        <link>https://wiki.jackpoint.im/doku.php?id=skills:summoning&amp;rev=1773135194&amp;do=diff</link>
        <description>Summoning

This skill is used to summon spirits. See Summoning,
p. 300).

Default: No

Skill Group: Conjuring

Specializations: By spirit type (Spirits of Earth,
Spirits of Man, etc.)

Type: Magical Skill</description>
    </item>
    <item rdf:about="https://wiki.jackpoint.im/doku.php?id=skills:survival&amp;rev=1773135078&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-10T09:31:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Survival</title>
        <link>https://wiki.jackpoint.im/doku.php?id=skills:survival&amp;rev=1773135078&amp;do=diff</link>
        <description>Survival

In the desert with nothing more than a tin cup, a poncho, and an iron rod? You’ll need this skill to help you
get out alive. Survival is the ability to stay alive in extreme environmental conditions for extended periods
of time. The skill governs a character’s ability to perform vital outdoor tasks such as start a fire, build a shelter, scrounge for food, etc. in hostile environments. See
Using Survival, p. 136.</description>
    </item>
    <item rdf:about="https://wiki.jackpoint.im/doku.php?id=skills:swimming&amp;rev=1773135056&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-10T09:30:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Swimming</title>
        <link>https://wiki.jackpoint.im/doku.php?id=skills:swimming&amp;rev=1773135056&amp;do=diff</link>
        <description>Swimming

This skill determines the character’s ability to swim in
various bodies of water. The skill level affects the distance and speed at which a character can swim. See
Using Swimming, p. 137

Default: Yes

Skill Group: Athletics

Specializations</description>
    </item>
    <item rdf:about="https://wiki.jackpoint.im/doku.php?id=skills:throwing_weapon&amp;rev=1773134965&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-10T09:29:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Throwing Weapons</title>
        <link>https://wiki.jackpoint.im/doku.php?id=skills:throwing_weapon&amp;rev=1773134965&amp;do=diff</link>
        <description>Throwing Weapons

Throwing Weapons is a broad-based attack skill that
can be used for any handheld item that is thrown by the
user as a weapon.

Default: Yes

Skill Group: None

Specializations: Aerodynamic, Blades, Non-Aerodynamic

Type: Combat Active Skill</description>
    </item>
    <item rdf:about="https://wiki.jackpoint.im/doku.php?id=skills:tracking&amp;rev=1773135085&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-10T09:31:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Tracking</title>
        <link>https://wiki.jackpoint.im/doku.php?id=skills:tracking&amp;rev=1773135085&amp;do=diff</link>
        <description>Tracking

This skill confers the ability to detect the passage of
metahumans and other game through terrain and use
those clues to follow that individual. This skill also allows
you to identify unmarked trails and common game paths
is various environments. See Using Tracking, p. 137.</description>
    </item>
    <item rdf:about="https://wiki.jackpoint.im/doku.php?id=skills:unarmed_combat&amp;rev=1773134971&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-10T09:29:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Unarmed Combat</title>
        <link>https://wiki.jackpoint.im/doku.php?id=skills:unarmed_combat&amp;rev=1773134971&amp;do=diff</link>
        <description>Unarmed Combat

Unarmed Combat covers the various self-defense and attack moves that employ the body as a primary weapon.
This includes a wide array of martial arts along with the
use of cybernetic implant weaponry and the fighting styles
that sprung up around those implants.</description>
    </item>
</rdf:RDF>
